Hello Everyone!
Day 3 of Week 12 focused on Queue Problems, where sequential processing and maintaining order are paramount. Today’s tasks involved simulating real-world scenarios, from managing time-based requests to determining the outcome of a voting system. It felt like orchestrating a smooth flow of operations with precision and logic.
How the Day Played Out
-
Number of Recent Calls (Easy Difficulty)
- Implement a class to track the number of requests received in the past 3000 milliseconds.
-
The Strategy:
- Used a queue to store the timestamps of incoming requests.
- Removed timestamps older than 3000 milliseconds whenever a new request arrived.
-
The Fun Part:
- Watching the queue dynamically adjust with each request felt like managing a live event log in real-time.
-
Dota2 Senate (Medium Difficulty)
- Simulate a voting system between two parties, where each senator can ban an opponent. Determine the winning party.
-
The Strategy:
- Used two queues to track the indices of senators from each party.
- Compared the indices to simulate bans, ensuring the earlier-indexed senator acted first.
- Re-queued remaining senators for the next round.
-
The Fun Part:
- Watching the queues shrink and seeing the game dynamics play out was like observing a political strategy game unfold.
Hello Everyone!
On Day 3 of Week 12 students were introduced to Queue Problems, in which the order of operations is very important. Today’s assignments included imitating realistic situations – simple time requirements and a voting system outcome predictor. It felt like the flow of operation was something to do with logic and every thing seemed to be so well planned.
Course of the Day
-
Easy Difficulty : Number of Recent Calls
- Use a class to log the number of requests that has occurred in the last 3000 milliseconds.
- The Strategy: Implemented a queue data structure which stored the timestamps of the received requests. Erased all the time stamps below 3000 milliseconds every time a new query appeared.
- The Fun Part: It was like watching the event log for a real live event where the queue changes with each request made.
-
Dota 2 Senate : It is a medium level difficulty of playing game on Dota 2 Senate Server Language Used : HTML, CSS, JavaScript.
– Play a presidential voting scenario between two parties which allows each senator to block an opponent. Determine the winning party.-
The Strategy:
Two queues were used to keep track of indices of senators from the two sides of the political divide.
To really make the two indices look like a send-off of the supposedly affected services, the one indexing the earlier senator moved first.
- Re-wrote the remaining senators to be still on the next round.
- The Fun Part: Seeing the queues get smaller and watching how the game progression pieced together was like watching a political strategy game. ---
-
The Strategy:
Two queues were used to keep track of indices of senators from the two sides of the political divide.
To really make the two indices look like a send-off of the supposedly affected services, the one indexing the earlier senator moved first.
Malcolm Properties and Truly Unique Experiences
Real-Time Processing:
Both problems were implemented with an inherent consideration of elements that can be changed and altered in a runtime, focusing on queue-based solutions.Simulating Scenarios:
Such assignments as Dota2 Senate were as close to real-life dialogues as possible, which is why the problem-solving part is more stimulating than intimidating.Queues in Action:
They both elucidated the applicability of queues through consecutive data agenda alongside punctilious order in face of construct proactivity.
Key Takeaways
Queues Simplify Sequential Operations:
Issues such as Number of Recent Calls serve to underscore how well queues work with time-related ortime-sequential information.Simulations Are Intuitive:
Such queue can easily implement and solve a real-world tasks as a Dota2 Senate for example.Order Matters:
Both problems emphasized the need to order client in queue to get the right solution as needed.
Reflections
The Number of Recent Calls problem was one of the simplest, and it was enjoyable to use queues for time analysis; Dota2 Senate included another layer of decision-making. In aggregate, these problems demonstrated the operation and utility of queues when applied to a range of problems based on real-life scenarios.
What’s Next?
The next topic I will cover is Linked List Problems but I will start with **Delete the Middle Node of a Linked List **and then do **Odd Even Linked List. These tasks will also help me to ensure that I am closely monitoring, managing as well as manipulate linked structures where needs be.
Many thanks for tuning in! So far, we have continued solving problems, learning, and developing together.
Top comments (0)