I am freelancing at the moment, but have been wanting to work at the studios/companies/teams that focus on creative technology.
My background is a combination of arts, storytelling, web dev, frontend, and creative coding. Thesedays, I am wondering if I should dive into Touch Designer, or focus more on web-related graphics like WebGL or XR. (Touch Designer is a great, convenient, impactful for audiovisuals, can be used with python or glsl. But it's a standalone visual program)
As a part of my research and decision making process, I'm googling relevant positions time to time to be updated with the trend/industry.
(I realized that the companies would remove the hiring posts after they find someone. So instead of saving the links, I'm copy&pasting the requirements and details just for future reference.)
Apple - Creative Technologist
Creative Technologist, AR/VR
Santa Clara Valley (Cupertino), California, United States
A Creative Technologist for AR/VR combines both creative and technical skills to design and deliver interactive 3D experience solutions. You will work with Art Directors and cross-functional teams on high-impact projects that serve various Apple lines of business. We use the latest technologies to evolve and deliver solutions on a worldwide scale. Working with a variety of cross-functional teams, we bring together design, experience, and technology to deliver the AR/VR experiences alongside a world-class group of creative technologists. Key Qualifications 7+ years of experience working in creative/R&D/agency environments. A portfolio demonstrating experience with design/development disciplines (AR/VR, native iOS/MacOS applications, installations, motion graphics, 3D, creative coding). Ability to craft and communicate thoughtful user experiences. Experience with Unity/Unreal and AR/VR development. Experience with native iOS/MacOS development skills (Obj-C, Swift, C++, etc). Experience with Computer Graphics (Metal/OpenGL/WebGL). Experience with Adobe Creative Suite. Motion graphics and 3D software (After Effects, Maya, Blender) skills a plus. Strong commitment to explore and learn new technologies, and unafraid to be out of your comfort zone. You have excellent presentation, written, and oral skills. You are able to collaborate, multitask, and work within deadlines. You thrive in a creative and dynamic work environment. Description The Creative Technologist, AR/VR is responsible for driving innovation that enhances and enlivens what is possible in AR/VR. You will help design, prototype, and build immersive experiences which surprise and delight, while pushing the limits of design and technology. This is a highly collaborative environment, and you can expect to work alongside a diverse team of technical and creative individuals on 3D, interactive projects utilizing a combination of emerging technologies. You will be responsible for developing interactive prototypes in order to conceptualize and develop innovative approaches. Your role will involve researching and developing new ideas and techniques as well as coordinating the pixel-perfect implementation of experience design.
Protopie, Seoul, Korea
This seems more like evangelist / sales with dev + design experience, but still.. just for the record...
Meta: Creative Technologist, Creative Shop Labs
Technicolor creative studios