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A record label told as a science-fiction story

Most label sites are a list of releases with cover art and buy links. That's fine. It's also forgettable. Universal Rift Records is an independent electronic music label where high-velocity drum & bass, hypnotic trance and mechanical techno converge, and the catalogue isn't just a list. It's a science-fiction world told in chapters, from first contact to the awakening of a machine supermind. The site is live, and this is how I think about building a label as a story.

Why a story at all

Electronic music already lives in sci-fi territory. The sounds, the titles, the artwork all lean toward space, machines and signals from somewhere else. Most labels gesture at that and move on. I wanted to commit to it: one world, one long arc, and every release a piece of it.

That gives the catalogue a shape. A release isn't just the next one in the list. It's the next chapter, and it belongs somewhere.

The sounds of one world

Sound What it brings
Drum & bass Velocity
Trance Hypnosis
Techno Machinery

The territories

The world is split into territories: Rift, Event Horizon, Starbirth and Signal. They give releases a place to belong, so a listener can follow a part of the world they like instead of scrolling a flat release list. I'm deliberately not spelling out every rule of each territory here. Some of that is for the music to do.

Chapters, not just releases

The story runs from first contact to the awakening of a machine supermind. Releases such as First Signal and Monolith sit inside that arc. The titles do some of the storytelling on their own, which is the point: you should be able to read the catalogue and feel the story moving even before you press play.

The sounds meet in this world. Drum & bass brings the velocity. Trance brings the hypnosis. Techno brings the machinery. They aren't kept in separate rooms; the territories are where they meet.

A catalogue should read like a story even before you press play.

— the idea behind the label

What the site holds

The site is the label's home base. It holds the catalogue, the artist roster, a video archive and a demo submission form. Nothing exotic, but each piece is shaped by the world: the catalogue reads as chapters, and the territories give each release a place.

  • Catalogue
  • Artist roster
  • Video archive
  • Demo submissions

The first release

The inaugural release is by Nocterion, and it's out on Bandcamp and the major streaming services. The label site doesn't try to replace those. It points at them, the same way a book's website points at where to buy the book.

Sending a demo. If you make drum & bass, trance or techno that sounds like it belongs in this world, there's a demo submission form on the site. Read a bit of the story first. It helps.

What I ask of every new release

  1. Does it move the story forward or deepen a part of it?
  2. Which territory does it belong to?
  3. Do the title and artwork read as part of the same world?
  4. Will it sit comfortably next to First Signal and Monolith?
  5. Is it out where people actually listen?

What's honestly early

The label is young. With an inaugural release, the catalogue is at the beginning of its story, not the middle. That's how labels start, and I'd rather say so than dress it up with borrowed credibility.

The story is also a commitment. Once you tell people a world has rules, you have to keep them. Every future release has to fit, which is harder than just putting out the next good track.

If you're building a label site

  • Give the catalogue a shape and not just a list
  • Link out to where people actually listen and buy
  • Keep a video archive in one place
  • Make demo submission easy to find
  • Don't invent history the label doesn't have

Note: How it's built. In general terms: a content site with a structured catalogue of releases, artists and videos, each release tied to a place in the story, and outbound links to Bandcamp and streaming services for listening.

Have a listen

Universal Rift Records lives at universalrift.com. My other projects are on spicanet.net/products.


Originally published on spicanet.dev.

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