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# How to Price Your Side Project So It Actually Makes Money

Most developers build side projects for the love of it. Then one day, people actually want to pay for it. You panic. You pick a price that feels safe. Six months later, you realize you're making $200 a month and burning out.

Pricing is the fastest lever you have to change your business trajectory. Get it wrong, and you'll work twice as hard for half the money. Get it right, and the same effort generates real revenue.

Let me walk you through the three pricing frameworks that actually work for bootstrapped products.

Cost-Plus Pricing (The Trap)

This is what most people do first. You calculate your costs, add a markup, ship it.

Don't do this for digital products. Your marginal cost is zero. Charging based on your server bill or time spent building gives you no information about what customers will pay. You'll underprice by 5x or 10x.

Cost-plus works for physical goods. It fails for software.

Value-Based Pricing (The Right Way)

Start here. What problem does your product solve? How much money does that solution save your customer?

If your project helps freelancers invoice faster and they save 2 hours per week, that's roughly $400 per month in reclaimed time (at $50/hour). You could charge $29 monthly and capture maybe 7% of that value. That's sustainable.

The number matters less than the logic. You're tying price to customer outcome.

To find this number, ask your early users directly: "How much is this worth to you?" Their answers cluster. That cluster is your range.

Anchor Pricing (The Expansion)

Once you've shipped at one price, you get smarter about what customers actually want.

A project management tool with a $15 tier might add a $49 tier with integrations. Nobody buys the $15 version anymore. People jump straight to $49. Your average revenue per user doubles.

Anchoring works because humans decide through comparison. The expensive option makes the medium option feel reasonable.

Most bootstrapped projects leave money on the table by never testing a higher tier.

What You Shouldn't Do

Don't copy competitors' prices. They might be underpriced or solving different problems for different customers.

Don't wait for perfection. Price it, ship it, adjust in 30 days.

Don't apologize for charging. If your product saves time or money, you deserve revenue.

The Real Math

Let's say your side project gets 50 signups a month at a $19 price point with 40% conversion to paying customers.

That's 20 customers. At $19 per month, you're at $380 monthly recurring revenue. Add annual billing at a 20% discount and you're over $400.

After 18 months at steady growth, you hit 200 customers. That's $4,000 per month. After another year and a half, you're at five figures monthly.

Those timelines are real. They happen when pricing is right and the product solves an actual problem.

The hard part isn't the math. It's building something people want and then charging enough that your effort matches your reward.

If you're building now and want the step-by-step playbook for this journey - including specific pricing strategies, growth tactics, and the mistakes that kill bootstrapped projects - check out "Bootstrap to 7-Figures: Side Project Playbook" at https://stackdrop.co.za/product.php?slug=bootstrap

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