Developers talk about abstractions all the time. For example:
The purpose of abstraction is not to be vague, but to create a new semantic level i...
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Here's my simple definition of "abstraction":
Abstraction is reuse.
Reuse is abstraction.
OK, they're equivalent. But what does "reuse" mean ?
Reuse means re...use.
So the process of abstraction means the process of creating something reusable !
I go along with Dijkstra ("to create a new semantic level in which one can be absolutely precise"). IMHO re-usability is just a (good) side-effect of abstractions.
Do you agree that the uppermost abstraction layer should represent (or use the language of) the business domain? I think this is a good approach, which comes easy when designing top-down.
I assume you are talking about reuse through the introduction of new entities rather than copy-paste, right? But the process of the introduction a new thing is more about symbolic thinking (the new thing is a symbol). It can be a process of abstraction (removal of details by hiding implementation) or not. If we will call all cases of reuse an abstraction it can get even more confusing.
Even if you successfully remove all details / hide implementation, it's not an abstraction if it's un-reusable (per my definition)
Well, people do not always build abstraction for reuse, sometimes they do it for simplification. Example when people introduce a lot of small functions with concise names (clearly communicating the purpose of each) and then construct final thing out of it. And they can use those functions only once (e.g. no reuse). This can be referred to as an abstraction.
I got you, but i just want to be more precise about terminology here.
Mine is more about goal-oriented definition.
In your case, i would call it just a refactoring, or simplification.
The Abstraction i mean is, in real world projects, we want to avoid copy-pasting, or DRY, that's why we want to "abstract" those repetitive pieces into only 1 piece.
Or, put more clearly, if you find yourself duplicate your code in two places that're almost the same, "abstract" it !
I don't see any trolling here.
Abstraction in art is essentially the same process as I described for CS. It is about removing details.
Image from "Understanding Comics: The Invisible Art" by Scott McCloud.
Abstract art by European modernists like Joseph Albers and Piet Mondrian we're insanely mathy and rule based. Basically an exercise in seeing how far you could divide and routinely paint a grid. I wouldn't want to be them.
Abstract expressionism like Jackson Pollock was all about expressing what he thought was freedom, chance and randomness.
Both are dubbed "abstract" but operate on different implementations lol.
Living artist with no painting skills just has to pitch in. Comment irrelevant but tangentially relevant, on some abstract plane.
Say that we ignore certain aspects of the hyponyms, such as all the cat-specific and dog-specific qualities, when creating the hyperonym. If there were no such qualities to ignore, we could just say we had two dogs.
So the idea that some detail is removed is intrinsic to the process of abstracting when using Alekseiโs idea of what abstraction is.
Abstraction is an artifact of the process of details removal- yes.
Abstraction is also an artifact of the process of pattern recognition, or the surfacing of meaningful groupings.
One defines in terms of what itโs removes and one defines in terms of what it surfaces.
What is the artifact, by the way? Just a useful name for something.
It seems similar to how neuronal clustering fuses groupings of information together into neighborhoods, highways, maps, etc.
Thank you for writing about this stuff stereobooster! Iโm glad youโre out here focusing on the abstract stuff.
Thank you for this overview of computational (?) abstraction-thinking. I'm halfway through and will return to add my thoughts. I enjoyed your tracing of the etymology. ๐ค (thinking abstract thoughts.)