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Akira Game
Akira Game

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Our game ~ Huntlab~

Introduction

In the previous posts, I introduced the implementation of our game, which is called "Huntlab". We mostly implemented it, so I will show you the overview of it.

Here's the video about the overview of our game.

Summary of the implementation

The following is what we have implemented in the game this time. Please refer to other articles for details on each.

Basement

  • Login system by using MySQL DB
    • use SQL to manage DB
  • Lobby System
    • Create Room
    • Join Room
    • Leave Room
  • Level
  • Mirror Function
    • Show if mirror available with effect
  • Health Circle
    • recover Survivor's HP and replenish gun
  • Exit

Hunter

  • Movement ( Walk, Run, Jump, Attack )
  • Item
  • Attack Effect
  • Moving to another world through mirrors

Survivor

  • Movement ( Walk, Run, Jump, Gun )
  • Item
  • Gun Effect
  • Moving to another world through mirrors
  • Breaking mirrors by using item
  • recover HP by using item

Next step

The following are the things we couldn't accomplish this time, but we'd like to tackle in the next game development:

  • Polish player movements
  • Implementing a power up feature
  • New items
  • Creating models

Feedback

Through this game development process, I believe I've learned the operation of Unity and the fundamentals of game development. Even creating a single game involves a lot of tasks, each taking up a considerable amount of time. I realized that to create something better, cooperation within the team is essential, and regular testing and feedback are also important. I hope to make effort this experience in the next game development.

Sentry image

Hands-on debugging session: instrument, monitor, and fix

Join Lazar for a hands-on session where you’ll build it, break it, debug it, and fix it. You’ll set up Sentry, track errors, use Session Replay and Tracing, and leverage some good ol’ AI to find and fix issues fast.

RSVP here →

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