A *very* seasoned software engineer, I wrote my first basic game, a lunar landing game, in Basic in 1969. Currently I am doing web development in Ruby on Rails, JavaScript, Elm.
here may be a hidden key factor: you did two prototypes before landing on one that really worked.
not that prototyping is the specific tool, but taking time to figure out what works, reviewing what isn't helping, thinking and trying things out, can be really useful
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here may be a hidden key factor: you did two prototypes before landing on one that really worked.
not that prototyping is the specific tool, but taking time to figure out what works, reviewing what isn't helping, thinking and trying things out, can be really useful