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Tanishpaul
Tanishpaul

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I Made a Cyberpunk Idle Game About Doomscrolling — And It's Uncomfortably Accurate

I Made a Cyberpunk Idle Game About Doomscrolling — And It's Uncomfortably Accurate

I spent 3 months building an idle game about phone addiction. The premise is uncomfortably simple: what if doomscrolling actually built a cyberpunk empire?

The Concept

Doomscroll 2077 is a free browser idle game where you:

  • Mine data from infinite scrolling feeds
  • Extract AURA (the game's currency) from your digital footprint
  • Build a dystopian data empire
  • Prestige and restart to grow faster

No download. No signup. No ads. Just play.

Why I Built This

Most indie games try to be respectful of your time. Doomscroll 2077 is the opposite — it's a game about respecting your time by making fun of how little we do.

I started with a question: What if the thing we hate about our phones was actually the most engaging game mechanic ever invented?

The infinite scroll is addictive by design. YouTube knows it. TikTok knows it. Instagram definitely knows it. So instead of fighting it, I built a game around it.

The Game Loop

The core mechanic is dead simple:

  1. Tap to generate data (doomscroll)
  2. Watch numbers go up (oddly satisfying)
  3. Unlock new features
  4. Prestige and restart
  5. Repeat forever

But hidden beneath the idle veneer is an actual economy:

  • Data: The raw resource. Scrolling generates it.
  • AURA: Processed data. More valuable, but requires upgrades.
  • Prestige: Reset and climb faster. The classic idle game twist.

The Uncomfortably Accurate Part

The game does something that made me uncomfortable while building it: it makes doomscrolling fun.

Not in a harmful way. But there's something about turning your phone addiction into a game that makes you go, "Wait... is this a metaphor for what I actually do?"

The answer is yes. And that's the entire joke.

Why It Works

  1. Low barrier to entry: Load the page, tap once, you're playing.
  2. No attention tax: You can walk away. It ticks in the background.
  3. Real progression: Unlike actual doomscrolling, your progress matters.
  4. Dark humor: The cyberpunk aesthetic gives doomscrolling a dystopian edge.

The Response

Since launch, players have spent hours in this game about... not spending hours on their phones. The irony is not lost on me.

But here's what I learned: people don't hate time-wasters. They hate pointless time-wasters. Give them a game where watching numbers go up equals progress, and they're all in.

Built with No Paywalls

I made Doomscroll 2077 completely free because:

  • Ads would ruin the vibe
  • I didn't want to gate features
  • The best marketing for a SaaS founder isn't a SaaS — it's something people actually want to tell their friends about

Play It

🎮 Play free: https://doomscroll2077.netlify.app

📦 Also on itch.io: https://blueauric-studio.itch.io/doomscroll-2077

No download. No signup. Just open, tap, and watch your empire grow.


I'm building in public as a solo founder from India. Doomscroll 2077 is one of four products I've shipped this year. If you build games or SaaS tools, I'd love to connect.

gamedev #indiegame #cyberpunk #buildinginpublic #idle

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