You're definitely wrong about one of these things, as official Lua is actually very slow compared with similar languages.
LuaJIT is quite fast, but it's many versions behind official Lua, so you get ecosystem fragmentation, with some people using official version and some people using LuaJIT version, and code not being compatible.
And even if it was fast, I don't think it's worth spending time on language that won't even print(a_table) or == two tables. Programmer time is extremely valuable.
Lua isn't dead yet, and it could fix a lot of such issues and call it Lua 6 or something, but nothing suggests that it has any interest in doing so.
By the way lack of Unicode support issue is a massive pain point for game developers, who are Lua's main audience. Pretty much all games are released in multiple languages, so they must support Unicode, so Lua not supporting it is a huge problem. See this for example.
It's a random article where person complains on syntax, they don't say anything about huge problem of installing lua ut8 which is not included to Lua itself, and in the end they say c# shines.
How it's even possible to complain on -- comments? It looks cool.
What I'm to say, Lua has strong sides, has it's niche, it is easy to embed, fast, lightweight, simple. None of these you mentioned in the post except for easy to embed. It must be very fun to explore new languages, but what's the point if you aren't trying to see where they shine at?
openresty.com/en/
I'm not interesting at games at all, I'm very interesting in web platform, and OpenResty is what I've been playing with (years ago). Last release was couple of week ago - it's still alive!
Comparing objects deeply violates "fast", programmer will try to find a better way to track changes, including unicode is essential this days, but still, not including it makes Lua bit more lightweigth. Lua doesn't act like Ruby because it's not a goal, it makes no sense to follow Ruby decisions in the area where Lua shines.
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You're definitely wrong about one of these things, as official Lua is actually very slow compared with similar languages.
LuaJIT is quite fast, but it's many versions behind official Lua, so you get ecosystem fragmentation, with some people using official version and some people using LuaJIT version, and code not being compatible.
And even if it was fast, I don't think it's worth spending time on language that won't even
print(a_table)or==two tables. Programmer time is extremely valuable.Lua isn't dead yet, and it could fix a lot of such issues and call it Lua 6 or something, but nothing suggests that it has any interest in doing so.
By the way lack of Unicode support issue is a massive pain point for game developers, who are Lua's main audience. Pretty much all games are released in multiple languages, so they must support Unicode, so Lua not supporting it is a huge problem. See this for example.
It's a random article where person complains on syntax, they don't say anything about huge problem of installing lua ut8 which is not included to Lua itself, and in the end they say c# shines.
How it's even possible to complain on
--comments? It looks cool.What I'm to say, Lua has strong sides, has it's niche, it is easy to embed, fast, lightweight, simple. None of these you mentioned in the post except for easy to embed. It must be very fun to explore new languages, but what's the point if you aren't trying to see where they shine at?
openresty.com/en/
I'm not interesting at games at all, I'm very interesting in web platform, and OpenResty is what I've been playing with (years ago). Last release was couple of week ago - it's still alive!
This is Nginx + LuaJIT and it powers high-loaded web sites, here are some stats: https://www.wappalyzer.com/technologies/web-servers/openresty?utm_source=popup&utm_medium=extension&utm_campaign=wappalyzer
Comparing objects deeply violates "fast", programmer will try to find a better way to track changes, including unicode is essential this days, but still, not including it makes Lua bit more lightweigth. Lua doesn't act like Ruby because it's not a goal, it makes no sense to follow Ruby decisions in the area where Lua shines.