Description: The game world displays unwanted lighting artifacts such as flickering or black patches.
Cause: Incorrect lightmap settings or overlapping UVs.
Solution: Properly bake lightmaps and use secondary UV channels.
Code for Lightmap Baking:
using UnityEngine;
using UnityEditor;
public class LightmapBaker : MonoBehaviour
{
[MenuItem("Tools/Bake Lightmaps")]
public static void BakeLightmaps()
{
Lightmapping.Bake();
Debug.Log("Lightmaps baked successfully!");
}
}
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