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Pablo Terradillos
Pablo Terradillos

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Day 1: Planning Ahead

This is going to be a simple development blog for a game I'm working on.

I'd like to write about the experience but also I don't want to expend a lot of time here and rather be building the real thing.

The game will be some sort of tribute to the original Prince of Persia, for that, I've made an analysis of the game in another blogpost.

The first thing I've built is a prototype. I've used that to learn the basis of Unity and also test the mechanics I plan for the game.
First thing is that I want the game to be fun from the moment it starts. I've slightly based on HERO

I've started with a GDD with a format extracted from Level UP!.
I'll make it public eventually though is nothing complicated, if you want to take a look at it, just let me know.

To summarize, Vectoria: Savior,

  • Will have 12 levels
  • Is expected to be ready in 3 months

The prototype of the game can be found here: https://tehsis.itch.io/vectoria

There are a couple of decisions I have already made for the game and won't talk about them right now. For example, I'll be using Unity for the game. Mostly because of the community I have access to.

So, where to go now? I think I have enough elements to build the real thing. Most of the prototype is just throw away code which helped me to get familiarized with Unity and C#.

The elements I need to build to support the game are:

  • Game mechanics:
    • Jetpack
    • Gun
    • Bombs
    • breakable doors
    • Floor on fire
  • Level editor

For each item of the game mechanic I have a description on the GDD, the level editor is something I need to put all elements together. I know there're several plugins on Unity for that so I need to evaluate wether to build one or buy one.
I'll evaluate both options... mostly because the nerd in me tells me to build one.

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