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Discussion on: Daily Challenge #43 - Boardgame Fight Resolver

thepeoplesbourgeois profile image


There's never any reason to have certain pieces attack certain other pieces, then. What's the catch? Is it like Stratego where it's unclear what kind of piece you're attacking until after you make the attempt? Is there possibly a hit-point calculation, like in Civilization? Or do certain conditions take effect after certain outcomes, e.g., if you sacrifice a piece to a situation where it will lose, the other piece must advance to the free square as your opponent's next move?

just curious... I mean, there's gotta be some reason for the attacker to either be unable to anticipate that the defender will win, or some reason that attacking certain pieces in an otherwise known-losing situation would wind up not being a total bum deal for the player initiating the move 😅