DEV Community

Discussion on: Entity Component System - an old new thing

Collapse
 
theslate profile image
theslate

I've had the same thoughts about ECS, FP, and gamedev. I just participated in a hackathon where I made a game in Haskell with an ECS architecture with the Apecs doing the ECS heavylifting. It was a joy. Much easier than using ECS in Unity.