I've had the same thoughts about ECS, FP, and gamedev. I just participated in a hackathon where I made a game in Haskell with an ECS architecture with the Apecs doing the ECS heavylifting. It was a joy. Much easier than using ECS in Unity.
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I've had the same thoughts about ECS, FP, and gamedev. I just participated in a hackathon where I made a game in Haskell with an ECS architecture with the Apecs doing the ECS heavylifting. It was a joy. Much easier than using ECS in Unity.