DEV Community

Tom Han
Tom Han

Posted on

Speed solved a problem I kept blaming on motivation

I used to think my problem was discipline. I’d start excited, then slowly lose interest and move on to the next idea. It felt like a motivation issue.

It turned out to be a speed issue. When it takes too long to get something real online, doubt creeps in and momentum disappears.

I built ShipAhead so I could move from idea to live link fast, while the excitement was still there. Once I fixed that, shipping became easier, not harder.

Now I launch more, learn faster, and don’t beat myself up when something fails. The failure comes with feedback instead of regret.

If you feel stuck cycling through ideas, increasing speed changed the game for me.

Top comments (0)