As a contest submission, the game finished poorly in the standings. As a form of leisure, the game was received well by "word-nerds" like myself, but it never really captured the imagination of anyone. Pride was not something I was feeling then.
Today in 2022, I can look back to that time with a semblance of pride. Perhaps my creation was not merely a quaint, esoteric little puzzle game. Perhaps it was actually something special after all.
@tonedef71 you should definitely feel proud. You were very creative and followed through with many aspects of this game. It sure was not merely a quaint, esoteric little puzzle game. With the latest (Jan 31, 2022) NYTimes story of them acquiring Wordle, you should continue with your creative efforts. Good luck!
For further actions, you may consider blocking this person and/or reporting abuse
We're a place where coders share, stay up-to-date and grow their careers.
Recently I came to realize that Jotto 2020, a game which I created 14 months ago for a software hackathon contest, had the potential to become a world-wide pop culture phenomenon.
As a contest submission, the game finished poorly in the standings. As a form of leisure, the game was received well by "word-nerds" like myself, but it never really captured the imagination of anyone. Pride was not something I was feeling then.
Today in 2022, I can look back to that time with a semblance of pride. Perhaps my creation was not merely a quaint, esoteric little puzzle game. Perhaps it was actually something special after all.
@tonedef71 you should definitely feel proud. You were very creative and followed through with many aspects of this game. It sure was not merely a quaint, esoteric little puzzle game. With the latest (Jan 31, 2022) NYTimes story of them acquiring Wordle, you should continue with your creative efforts. Good luck!