I fixed like this:
// endNode = Math.min(itemCount - 1, endNode + renderAhead); endNode = Math.min(itemCount, endNode + renderAhead);
But I'm not sure any side-effect would show up or not in a real world scenario. Thoughts?
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I fixed like this:
But I'm not sure any side-effect would show up or not in a real world scenario.
Thoughts?