Hi Jon, I invite you to check Nintendo64 games and architecture.
You'd say that's not related to the topic, but I think it does.
The most of N64 games are stored in 4MB, some of them finally came in 64MB.. And there was lots of textures, logic, among other things; CPU was 96Mhz and RAM just 4.5MB Rambus. Play those games were more complex than a desktop application to edit text, however, to execute Atom (for example) means lose at least 1GB of RAM..
Well programming in the current time has been forgotten, because everything is about time-to-market, but after that, companies forget to improve the logic of their apps, they continue adding more and more features without think in resources that these are consuming..
Do you want to build once and execute everywhere? Use Java.. As simple as that, it exists since 25 years ago and is one of the most mature technologies out there..
I don't hate Electron, however, it has to be improved urgently.. Frameworks are a double-edged sword..
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Hi Jon, I invite you to check Nintendo64 games and architecture.
You'd say that's not related to the topic, but I think it does.
The most of N64 games are stored in 4MB, some of them finally came in 64MB.. And there was lots of textures, logic, among other things; CPU was 96Mhz and RAM just 4.5MB Rambus. Play those games were more complex than a desktop application to edit text, however, to execute Atom (for example) means lose at least 1GB of RAM..
Well programming in the current time has been forgotten, because everything is about time-to-market, but after that, companies forget to improve the logic of their apps, they continue adding more and more features without think in resources that these are consuming..
Do you want to build once and execute everywhere? Use Java.. As simple as that, it exists since 25 years ago and is one of the most mature technologies out there..
I don't hate Electron, however, it has to be improved urgently.. Frameworks are a double-edged sword..