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Victor Melo
Victor Melo

Posted on • Edited on

VRPG Day 2

Since last post, I did the following:

  • Learned more about Entity Component System (ECS) to implement it properly.
  • Switched to Bevy engine
  • Focused on implementing an initial map system. For now it should render a static tile map.
  • For tiles map, decided to use bevy_ecs_tilemap.

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