๐ฏ Project Overview
Crown & Conquest is a 4X strategy game built with Unreal Engine 5.5 for the Yogscast Games - Jingle Game Jam. Players step into the role of a ruler, striving to conquer neighboring kingdoms by acquiring their crowns. The gameplay revolves around the four key pillars of 4X:
- Explore: Navigate the fog of war to uncover new lands. ๐บ๏ธ
 - Expand: Grow your empire by crowning neighboring kingdoms. ๐
 - Exploit: Harness resources from conquered territories. โ๏ธ
 - Exterminate: Subdue hostile kingdoms and bring them under your rule. ๐ก๏ธ
 
Crown & Conquest delivers a thrilling blend of strategy, resource management, and medieval conquest. ๐
๐ ๏ธ Initial Project Goals
The primary objectives were:
- Create a medieval 4X game using Unreal Engine. ๐ฏ
 - Complete and submit the game for the Jingle Game Jam. ๐
 
โ How We Met Our Goals
Using Agile methodology, I:
- Broke down features into User Stories. ๐
 - Tracked progress with a Kanban Board in GitHub Projects. ๐
 
๐ Result: The game successfully incorporated all 4X elements, included two playable scenarios, and featured a tutorial for new players.
โจ What Went Well
- 
Level Design:
- Designed two engaging scenarios for players to step into the shoes of an empire leader. ๐บ๏ธ
 
 - 
Core Mechanics:
- Successfully implemented the key 4X elements (Explore, Expand, Exploit, Exterminate). โ
 
 - 
Player Guidance:
- Created a tutorialโa much-needed addition from my previous 4X gameโto help new players ease into the mechanics. ๐
 
 
โ ๏ธ What Went Wrong
- 
Art Style:
- Needed assets to capture a medieval atmosphere and immerse the player. ๐ผ๏ธ
 
 - 
Music:
- Lacked an original soundtrack to enhance the gameplay experience. ๐ต
 
 
๐ ๏ธ How Challenges Were Addressed
- 
Art Style:
- Purchased medieval-themed assets from the UE Fab Store, which added the visual flair I needed. ๐ฐ
 
 - 
Music:
- Acquired a soundtrack from the UE Fab Store to enrich the playerโs experience. ๐ถ
 
 
๐ก Lessons Learned
- Level Design: Gained valuable experience in creating scenarios tailored for 4X gameplay.
 - Tutorial Design: Learned how to craft a player-friendly tutorial that simplifies complex mechanics. ๐ ๏ธ
 
๐ฎ Future Recommendations
- 
Combat Mechanics:
- Add deeper battle and combat mechanics to enhance the "Exterminate" phase of 4X gameplay. โ๏ธ
 
 - 
Dynamic Systems:
- Incorporate dynamic systems like diplomacy or trade to add more strategic depth. ๐ค
 
 
๐ Conclusion
Crown & Conquest was a rewarding project for the Yogscast Games - Jingle Game Jam. ๐ It pushed my skills in 4X game development, from level design to tutorial creation, while challenging me to deliver a polished product under a deadline. Iโm excited to evolve these mechanics and build even greater experiences in the future! ๐
    
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