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Key to All Worlds: How I Learned to Create Adventures That Take Your Breath Away

Key to All Worlds: How I Learned to Create Adventures That Take Your Breath Away

The Forgotten Feeling of Childhood

Remember that moment? When you first saw Jumanji and felt your heart beat faster? Every move in that game was a new adventure. Every thrown number was a new story. You watched the screen and thought: "I want to be there. I want that."

Years have passed. You've grown up. But somewhere inside remains that same boy or girl who's still waiting for the portal to open. For the real adventure to begin.

I found that portal. And you know what? You can step through it right now.

The Magical Constructor That Understood the Main Thing

The main magic of Jumanji isn't in the elephants, the crocodiles, or the erupting volcanoes. The magic is in unpredictability. In the fact that the next square can be anything. A curse. A treasure. A trap. Salvation.

Text Quest Alchemist is exactly that game. Only instead of dice — it's your imagination. And instead of squares — endless universes that you create.

Let's Play. Right Now

First Move: Idea — Roll the Dice of Imagination

You open the constructor. Before you — the "Game Idea" field. Don't think about rules. Don't think about balance. Just imagine the craziest adventure you'd want to experience.

For example, I write:

Artifact "Heart of Chronos" — an ancient mechanism that can stop time for 59 seconds. It was found. It was stolen. It was divided into 7 parts and hidden in different eras. You are a thief with a strange principle: you only steal from those who deserve it. You were offered a contract: gather the artifact before it's used to freeze the entire planet.

Feature: every time you use a fragment of the artifact, time stops, but you age one year. The price of each time stop — a piece of your life.
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That's it. First move made. The game has begun.

Second Move: Boards — Your Magical Map

In Jumanji there are different landscapes: jungles, deserts, mountains. In our constructor — eight boards. Each board is a continent of your world.

You open the 🎭 Genres board. And you see not a boring list, but magical ingredients:

# Cyberpunk + Noir
# Fantasy + Political Intrigue
# Horror + Psychological Thriller
# Post-apocalyptic + Survival
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Choosing? No. You mix. Remove the hashtags and create your cocktail:

Cyberpunk + Noir
Fantasy + Political Intrigue
Magical Realism + Detective
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You've just created a world where mages live in neon cities, where conspiracies are woven with spells, and a private detective investigates crimes between dimensions.

Third Move: Locations — Squares on Your Map

In Jumanji every square is an event. In our game every location is an adventure with probability.

You open the 🏰 Locations board. And create:

Neon Bazaar 2077 [Threat: 25% | Cyborg Bouncer | Weakness: Old Access Code]
Crystal Caves of Agrabah [Threat: 40% | Jealous Djinn | Weakness: Logic Puzzles]
Hotel "Frozen Moment" [Threat: 60% | Ghost of Stopped Time | Weakness: Clocks Ticking Backward]
Island of Disappearing Memories [Threat: 80% | Dream Eater | Weakness: Bright Emotions]
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See those percentages? That's not just numbers. That's tension. That's the same thrill when you roll the dice in Jumanji and don't know if you'll survive.

Fourth Move: Artifacts — Your Magical Items

Every good game has items that change everything. In Jumanji — they're amulets, keys, maps. For us — artifacts with character.

Cloak of Scattered Light [Hides from cameras, but attracts spy-moths]
Countdown Clock [Shows how much time remains until your death from old age]
Key to All Doors [Opens any door, but sometimes leads to the wrong place]
Mirror of Unspoken Thoughts [Shows what others are thinking, but sometimes shows your fears]
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Each artifact isn't just "+10 to stealth". It's a story. It's a compromise. It's the price you pay for power.

Fifth Move: Interview Mode — Your Guide

By default, the constructor is set to interview mode. You turn it on — and magic happens.

An AI interviewer appears. But this isn't a soulless program. This is — your guide. Like that mysterious host in Jumanji who knows the rules but lets you play.

He asks:

"What's your thief's main resource? Not money. Not health. Something more important. What does he lose with each time stop?"

You think. And understand: it's memory. Each time stop erases one day from his past. He gathers the artifact, but loses himself.

The interviewer nods: "Excellent. Now every choice will be painful. Every victory — bitter. The game begins."

Sixth Move: Perfect Game Spec — Your Treasure Map

You click the "Generate Game Spec" button. And you don't get a document. You get a treasure map.

[World: Chronos-City • Era: Mixed • 23:47 • Eternal rain of digits]
[Memory: 347/365 days | Heart Fragments: 1/7 | Contracts: 3 active]
[Inventory 2/8: Cloak of Scattered Light • Countdown Clock ○ ○ ○ ○ ○ ○]
[Goal: Find the time merchant at Neon Bazaar]

──────────────────────────────────
Rain hits the windshield of your aero-car. The navigator blinks: "Neon Bazaar 2077 — 2 km. Threat level: 25%. Known dangers: Cyborg Bouncer. Weakness: Old Access Code."

You have the old code. You found it in memories that haven't been erased yet. But only 347 days of memories remain. Each time stop will take one more.

The time merchant is waiting. He promised information about the second fragment. But he has strange eyes — they don't blink. And it seems he knows more about your memory loss than you do.

Your actions:
[1] Enter the bazaar, show the code
[2] Go around the bazaar, find the back entrance
[3] Use the Heart fragment, stop time for 59 seconds
[4] Leave. Lose contact. Save a day of memory.
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Feel it? This isn't text. This is a portal. You're already there. You already feel the rain. Already hear the buzz of the bazaar. Already know that every choice will have a price.

Seventh Move: Launch — Jump Down the Rabbit Hole

You copy this text. Open ChatGPT, Claude, DeepSeek — any AI you like. Paste it. Write:

"I am the time thief. Start the game from the moment my aero-car stops at the Neon Bazaar. I choose action [1]."

And...

The world comes alive. AI becomes your game master. He describes the cyborg bouncer. He tells you the code works. He leads you through the bazaar to the merchant. And he doesn't forget that you have 347 days of memory left.

Then he asks: "The merchant looks at you strangely. 'You're losing yourself,' he says. 'Each fragment will take another 52 days. Are you ready?' How do you respond?"

And you understand: this isn't a game. This is an adventure of your soul. Made by you. Written by you. Lived by you.

The Secret Square on the Map

You know what the real magic is? That each of you already has everything you need.

You have:

  • Imagination (everyone who envied Jumanji heroes has it)
  • Thirst for adventure (otherwise you wouldn't have read this far)
  • This constructor (it's free, it's in your browser right now)

You don't need:

  • Programming skills
  • Game design knowledge
  • A development team
  • Money

You only need to dare to make the first move.

What Happens If You Make That Move?

You'll create a world you'll want to return to. A world where:

  • Every evening becomes the start of a new adventure
  • Every character will speak your words
  • Every danger will scare you for real
  • Every victory will be your victory

You won't play someone else's Jumanji. You'll create your own. Your rules. Your dangers. Your treasures.

📦 Start the Adventure

Text Quest Alchemist is an open project created with love for adventures and a desire to share this magic.

Where to Find the Project:

The project is completely free, open, and ready for you to start your adventure.

License: GPL v3.0

This project is open source and distributed under the GNU General Public License v3.0. Feel free to use, modify, and share it.

The Most Important Question

Remember that boy or girl inside you? The one who watched Jumanji and dreamed?

They're still there. They're waiting. They're looking at you and asking: "Well? Shall we roll the dice?"

You don't have just a constructor in your hands. You have — dice for universes. Roll them.


P.S. I just created the "Chronos-City" world in 15 minutes. While writing this article. Now, after finishing it, I'll open ChatGPT and say: "I am the time thief. Begin."

And you?

Project Repository: https://github.com/totiks2012/Text-Quest-Alchemist-EN

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