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WHAMDOT
WHAMDOT

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Character Animations & Weapons!

So I have switched the capsule mesh placeholder to a fully animated player character as well as changed from first person to third for a better perspective. The character can also sprint and can switch between idle, running, sprinting and jumping animations. There are swords in the game that can be equipped, although its too buggy with the perspective changes, so they need to be fixed. Progress is going faster than anticipated and could be completed within 3 months.

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