I one time took down a Facebook game I worked on with over 4 million daily players. The combination of an off-by-one error and infinite retry with no back off turned all the game clients into a DDoS attack on our own servers. Even the Akamai web console was unresponsive for about 10 minutes.
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I one time took down a Facebook game I worked on with over 4 million daily players. The combination of an off-by-one error and infinite retry with no back off turned all the game clients into a DDoS attack on our own servers. Even the Akamai web console was unresponsive for about 10 minutes.