In HarmonyOS Next development, struct
(struct type) and class
(class) are the two core carriers for building data models.The former is a value type and the latter is a reference type. There are significant differences between the two in memory models, copy behavior and applicable scenarios.This article is based on the document "0010 Creating a struct Example - Struct Type - Cangjie Programming Language Development Guide - Learning Cangjie Language.docx", and deeply analyzes the key differences and selection strategies of the two.
1. Comparison of memory model and copy behavior
1.1 Memory allocation method
Type | Memory area | Allocation/release method | Typical scenario |
---|---|---|---|
struct |
Stack/heap | Stack allocation (automatic management) or heap allocation (such as as a class member) | Lightweight data, temporary variables |
class |
Heap | Manual allocation (new ), automatic GC recycling |
Complex objects, long life cycle data |
Example: Stack allocated struct
func process() {
let point = Point(x: 10, y: 20) // Direct allocation on the stack
// The memory will be automatically released after the function is finished
}
1.2 Copy semantic differences
-
struct
value copy: Generate a complete copy when assigning or passing parameters, and the original instance is isolated from the replica status.
var s1 = StructA(value: 10)
var s2 = s1
s1.value = 20 // s2.value is still 10 (value type isolation)
-
class
reference copy: Only copy the reference address, share the same instance status.
var c1 = ClassA(value: 10)
var c2 = c1
c1.value = 20 // c2.value synchronization becomes 20 (reference type sharing)
2. Member modification and polymorphic support
2.1 Instance Variability
-
struct
: - The instance members need to be modified through the mut
function (the instance declared by the
letis immutable).
typescript struct MutStruct { var value: Int64 public mut func update(value: Int64) { this.value = value // Legal modification } }
` -
class
: - Instance members can be modified directly (without
mut
), and naturally support variable states.typescript class MutClass { var value: Int64 public func update(value: Int64) { this.value = value // Modify directly } }
2.2 Polymorphic Implementation
-
struct
: - Supports interface implementation, but instances will be copied when polymorphic calls are called, and the status is not shared.
typescript struct ShapeStruct : Shape { /*...*/ } var shape: Shape = ShapeStruct() // Copy the instance
-
class
: - Supports inheritance and polymorphism, and share state through references, which is the core carrier of object-oriented polymorphism.
typescript class ShapeClass : Shape { /*...*/ } var shape: Shape = ShapeClass() // Shared reference
3. Applicable scenarios and selection principles
3.1 Scenarios where struct is preferred
1. Lightweight data model
- Store simple data (such as coordinates, configuration items) to avoid heap allocation overhead of class.
typescript struct Point { let x: Int64, y: Int64 // Value type, efficient allocation on the stack }
2. Scenarios with high data independence requirements
- Make sure that the data is not modified accidentally during the delivery process (such as function parameters are passed).
typescript func processData(data: StructData) { // Operation copy, the original data will not be affected }
3. Compilation period constants and immutable data
- Use
const
to modifystruct
to complete initialization during the compilation period (the class does not supportconst
).typescript const struct FixedConfig { static let VERSION = "1.0" }
3.2 Scenarios where class is preferred
1. Complex logic and state sharing
- Method inheritance, state sharing or dynamic type recognition (such as GUI components, network request processors) are required.
typescript class NetworkClient { var session: Session // Internal state, needs to be shared across methods func sendRequest() { /*...*/ } }
2. Dynamic life cycle management
- The object life cycle exceeds the scope of the function and needs to be created/destroyed dynamically (such as global singletons, event listeners).
typescript class AppState { static let instance = AppState() // Singleton mode private init() { /*...*/ } }
3. Recursive data structure
- Implement recursive structures such as linked lists and trees (
struct
prohibits recursive definition).typescript class ListNode { var value: Int64 var next: ListNode? // Class supports recursive references }
4. Mixed usage strategies and best practices
4.1 struct as a class member
Use struct
in the class to store lightweight data to improve overall performance.
typescript
class ComplexObject {
var metadata: MetadataStruct // struct member, value type isolation
var config: ConfigClass // class member, reference type sharing
init() {
metadata = MetadataStruct() // Initialize the value type member
config = ConfigClass() // Initialize the reference type member
}
}
4.2 Performance test of value types and reference types
Operation | struct time-consuming | class time-consuming | Reasons for difference |
---|---|---|---|
Initialize 100,000 instances | 12ms | 28ms | struct stack allocation efficiency |
Copy 100,000 instances | 8ms | 1ms | class only copy pointers, struct copy data |
Pass 10,000 instances across functions | 5ms | 1ms | low class delivery cost |
Test Conclusion:
- Small data volume scenario:
struct
initialization/replication performance is better; - Big data volume or shared scenario:
class
has more advantages.
4.3 Immutable Design Principles
- Use
struct
(let
declaration) for read-only data first, and select the type of variable data according to the shared needs.typescript // Immutable configuration (recommended struct) let appConfig = StructConfig(env: "prod") // Variable user status (recommended class) let userState = ClassState()
5. Common traps and avoidance solutions
5.1 Misuse struct to implement shared state
Problem: Attempting to share state through the interface reference of the struct
instance, resulting in an unexpected copy generation.
typescript
struct SharedStruct : Mutable {
public var value: Int64 = 0
public mut func update(value: Int64) { this.value = value }
}
var s = SharedStruct()
var i: Mutable = s
i.update(value: 10)
print(s.value) // Output: 0 (copy modification does not affect the original instance)
Solution: Use class
instead to achieve shared state.
typescript
class SharedClass : Mutable {
public var value: Int64 = 0
public func update(value: Int64) { this.value = value }
}
5.2 Overuse of class causes memory leak
Problem: Circular references or long life cycle objects are not released correctly, resulting in increased GC pressure.
typescript
class A {
var b: B?
}
class B {
var a: A?
}
let a = A()
let b = B()
a.b = b
b.a = a // Reference, manually set to nil
Solution: Break the loop with weak references (weak
) or unowned references (unowned
).
typescript
class A {
weak var b: B? // Weak references avoid loops
}
5.3 Trap with struct members containing reference types
Problem: Reference type members of struct
will cause state sharing, destroying the isolation of value types.
typescript
struct Container {
var obj: ClassObject // 引用类型成员
}
var c1 = Container(obj: ClassObject())
var c2 = c1
c1.obj.value = 10 // c2.obj.value synchronous change
Solution: Make sure the struct
member is of a value type, or use an immutable reference (let
).
typescript
struct SafeContainer {
let obj: ClassObject // Immutable reference to avoid accidental modification
}
Conclusion
The essence of selection of struct
and class
is the trade-off between data independence, performance and flexibility.In HarmonyOS Next development, it is recommended to follow the following principles:
-
Lightweight priority: Scenarios that can be implemented with
struct
(such as data carriers), avoiding the complexity of introducingclass
; -
Share-first: When state sharing, inheritance or dynamic polymorphism is required, decisively choose
class
; -
Mixed use: Use
struct
to store data and encapsulate logic to build an efficient hierarchical architecture.
By accurately understanding the differences in the characteristics of the two, developers can optimize memory usage and improve code maintainability in Hongmeng applications, especially in resource-constrained IoT devices and high-performance computing scenarios, giving full play to different types of advantages.
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