Hey this is not going to be a regular thing. I will be updating my progress but probably weekly in a meatier post. This post is to just to say I have started and note some of the roadblocks or hurdles I think I may have to muddle through
So first day has gone great I have started my word game called S*******le (Yes it has a name just don't want anyone to snipe it I am a slow coder). Progress went ok mostly, I have an api that I will be calling its free but its slow so if I can find a replacement (or most probably a faster way to call/get a response) I will update that. The main problem that I stumbled across and surprised me is validating the users input. Finding a way to make sure the user inputs a valid answer is a little bit harder than I thought. If I was working with ruby it would be quite a bit easier, but I chose sveltekit and JS for this project
But other than that its been quite good and has made me think a bit. If I was a better coder than I am then I believe this could definitely be done in a weekend or 5 days max. But as it is now I think I can maybe do it in 2 weeks... providing I dont run into any problems, have the time to code every day and no unforeseen circumstances pop up. Then I can dedicate the remainder of the time to marketing (HA HA). Nah, I will probably take the whole month to get this done.
Anyways on to the obvious areas I think I will struggle or have trouble with.
Hosting and deployment.
With these projects I am planning on setting up my own personal server/digital ocean droplet to host them all so this is going to take a lot of reading and figuring out to do. Also since Google Domains is now dead I have no idea where I will get the domain name I want from
Multiplayer.
This I will just have to learn as I go. I was very close to solving and learning for myself how to implement Multiplayer matchmaking in my long gestating RoR project Ultimate tictac but in JS I have noooo idea how to implement websockets and get things running
UI and Design
THE BANE OF MY EXISTENCE. I like coding because it allows me to be creative but when I come up to do something that is traditionally creative I have a lot of problems.
Well thats it for my short (long) update. The next one will be in a couple days.
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