PartyKit is a real-time server framework — build multiplayer features, collaborative editing, and live cursors with simple server-side code.
What You Get for Free (Free Tier)
- WebSocket rooms — each "party" is a stateful room
- Edge deployment — runs close to your users globally
- Hibernation — rooms sleep when empty (save resources)
- Storage — persistent key-value storage per room
- Connections — track who's connected to each room
- Alarm API — schedule future actions per room
- Static assets — host frontend alongside your server
-
Local dev —
partykit devfor local testing
Quick Start
npm create partykit@latest
// server.ts — a real-time counter
import type * as Party from "partykit/server"
export default class Counter implements Party.Server {
count = 0
onConnect(conn: Party.Connection) {
conn.send(JSON.stringify({ count: this.count }))
}
onMessage(message: string) {
this.count++
this.room.broadcast(JSON.stringify({ count: this.count }))
}
}
Why Developers Switch from Socket.io
Socket.io requires your own server, scaling, and room management:
- Serverless — deploy to edge, no server management
- Stateful — each room has persistent storage
- Hibernation — pay only when rooms are active
- Scaling — automatic, no Redis pub/sub cluster needed
A team ran Socket.io on 3 servers ($150/month) for 200 concurrent rooms. After PartyKit: same features, edge-deployed, $0/month on free tier.
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