Whilst working on some instrumentation code, I had need to pass a function and an unknown number of arguments to another function which would then time the execution of that function. This turned out to be quite easy using fn.prototype.apply
.
Let's say that we want to call a function but execute some other code, we'd do that here:
function invokeCallback(callback) {
var params = Array.prototype.slice.call(arguments, 1);
return callback.apply(null, params);
}
And here are our three varied functions:
function action() {
console.log('action');
}
function greet(msg) {
console.log(msg);
}
function nameage(name, age) {
var msg = 'My name is ' + name + ' and my age is ' + age;
console.log(msg);
}
And here is how we can call them dynamically without invokeCallback having to know anything about them:
invokeCallback(action);
invokeCallback(greet, 'Hello!');
invokeCallback(nameage, 'Bob', '20');
Amazing.
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