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Aditya Pratap Bhuyan
Aditya Pratap Bhuyan

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The Impact of Pattern Matching for Switch Expressions in Java 17 on Object-Oriented Design Patterns

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Java 17 introduced several enhancements, among which is the eagerly awaited feature of pattern matching for switch expressions. This new capability not only streamlines code readability but also has the potential to significantly influence how developers approach object-oriented design patterns. In this article, we will delve into what pattern matching is, explore its implications for various design patterns, and discuss how it can reshape best practices in Java development.

Introduction to Pattern Matching in Java

What is Pattern Matching?

Pattern matching is a programming construct that enables developers to check a value against a pattern and execute code based on the match. In Java, this feature enhances the switch statement and expression by allowing developers to handle different types in a more concise and readable manner. Instead of traditional type checks and casting, pattern matching allows you to destructure objects and retrieve their properties directly.

Key Features of Pattern Matching in Java 17

  1. Simplified Syntax: Developers can use pattern matching to simplify their switch cases, reducing boilerplate code and making it easier to read.
  2. Type Safety: The feature maintains Java's strong type system, preventing runtime errors that could arise from incorrect type casting.
  3. Enhanced Expressiveness: The new syntax allows for more expressive and declarative code, enabling developers to convey their intentions more clearly.

How Pattern Matching Influences Object-Oriented Design Patterns

The introduction of pattern matching is set to impact several key design patterns in object-oriented programming. Below, we will explore how this feature interacts with various design patterns, emphasizing changes in implementation and best practices.

1. Visitor Pattern

Overview of the Visitor Pattern

The Visitor pattern allows you to separate an algorithm from the objects it operates on. It’s useful when you have a structure of objects with varying interfaces, and you want to perform operations on these objects without modifying their classes.

Impact of Pattern Matching

With pattern matching, the need for multiple visitor classes can be reduced. Instead of writing separate visitor methods for each type, you can use pattern matching in a single switch expression.

Before Pattern Matching:

public interface Shape {
    void accept(ShapeVisitor visitor);
}

public class Circle implements Shape {
    public void accept(ShapeVisitor visitor) {
        visitor.visit(this);
    }
}

public class Square implements Shape {
    public void accept(ShapeVisitor visitor) {
        visitor.visit(this);
    }
}

public interface ShapeVisitor {
    void visit(Circle circle);
    void visit(Square square);
}
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After Pattern Matching:

public void handleShape(Shape shape) {
    switch (shape) {
        case Circle c -> handleCircle(c);
        case Square s -> handleSquare(s);
        default -> throw new IllegalArgumentException("Unknown shape: " + shape);
    }
}
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2. Strategy Pattern

Overview of the Strategy Pattern

The Strategy pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. This pattern allows the algorithm to vary independently from the clients that use it.

Impact of Pattern Matching

With pattern matching, implementing different strategies can become more seamless. Instead of having multiple conditional checks, developers can utilize pattern matching to select and execute the appropriate strategy in a more readable way.

Before Pattern Matching:

public void executeStrategy(Strategy strategy) {
    if (strategy instanceof ConcreteStrategyA) {
        ((ConcreteStrategyA) strategy).execute();
    } else if (strategy instanceof ConcreteStrategyB) {
        ((ConcreteStrategyB) strategy).execute();
    }
}
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After Pattern Matching:

public void executeStrategy(Strategy strategy) {
    switch (strategy) {
        case ConcreteStrategyA s -> s.execute();
        case ConcreteStrategyB s -> s.execute();
        default -> throw new UnsupportedOperationException("Unknown strategy");
    }
}
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3. Command Pattern

Overview of the Command Pattern

The Command pattern encapsulates a request as an object, thereby allowing for parameterization of clients with queues, requests, and operations. This pattern is especially useful for implementing undo functionality.

Impact of Pattern Matching

With pattern matching, handling commands can become more straightforward. Rather than using long chains of if-else statements, developers can implement a more concise switch expression.

Before Pattern Matching:

public void executeCommand(Command command) {
    if (command instanceof CreateCommand) {
        ((CreateCommand) command).execute();
    } else if (command instanceof DeleteCommand) {
        ((DeleteCommand) command).execute();
    }
}
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After Pattern Matching:

public void executeCommand(Command command) {
    switch (command) {
        case CreateCommand c -> c.execute();
        case DeleteCommand d -> d.execute();
        default -> throw new IllegalArgumentException("Unknown command");
    }
}
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4. Observer Pattern

Overview of the Observer Pattern

The Observer pattern defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.

Impact of Pattern Matching

Pattern matching can simplify the notification process. Instead of manually checking the type of each observer, you can match against expected types directly in the switch expression.

Before Pattern Matching:

public void notifyObservers(Event event) {
    for (Observer observer : observers) {
        if (observer instanceof ConcreteObserverA) {
            ((ConcreteObserverA) observer).update(event);
        } else if (observer instanceof ConcreteObserverB) {
            ((ConcreteObserverB) observer).update(event);
        }
    }
}
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After Pattern Matching:

public void notifyObservers(Event event) {
    for (Observer observer : observers) {
        switch (observer) {
            case ConcreteObserverA o -> o.update(event);
            case ConcreteObserverB o -> o.update(event);
        }
    }
}
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5. Factory Pattern

Overview of the Factory Pattern

The Factory pattern provides a way to create objects without specifying the exact class of the object that will be created. This is useful for managing and encapsulating the creation logic.

Impact of Pattern Matching

Pattern matching can enhance the factory methods by allowing more concise object creation logic based on the type of input parameters.

Before Pattern Matching:

public Shape createShape(String type) {
    if (type.equals("circle")) {
        return new Circle();
    } else if (type.equals("square")) {
        return new Square();
    }
    throw new IllegalArgumentException("Unknown shape type");
}
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After Pattern Matching:

public Shape createShape(String type) {
    return switch (type) {
        case "circle" -> new Circle();
        case "square" -> new Square();
        default -> throw new IllegalArgumentException("Unknown shape type");
    };
}
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6. Implications for Code Readability and Maintenance

The introduction of pattern matching enhances code readability and maintainability across the board. Developers can write clearer, more concise code, reducing the likelihood of errors and making it easier for teams to collaborate.

Benefits of Improved Readability

  • Less Boilerplate Code: With the new syntax, developers can avoid repetitive type checks and casting, making the code cleaner.
  • Clearer Intentions: Using pattern matching makes the developer's intent more apparent, facilitating easier understanding for anyone reading the code.

7. Performance Considerations

While pattern matching simplifies code, developers should also consider performance implications. The new feature is designed to be efficient, but how it affects performance depends on the context and use cases.

Performance Advantages

  • Reduced Overhead: Since pattern matching eliminates the need for explicit type checks and casts, it can lead to performance improvements.
  • Optimized Execution: The Java compiler can optimize switch expressions with pattern matching for better performance compared to traditional implementations.

8. Challenges in Adoption

Despite its advantages, the introduction of pattern matching may pose challenges for some developers, especially those who are accustomed to traditional approaches.

Learning Curve

  • Familiarity with New Syntax: Developers may need time to adapt to the new syntax and paradigms introduced with pattern matching.
  • Legacy Codebases: Integrating pattern matching into existing codebases can be challenging, particularly if the code heavily relies on traditional type checking.

Conclusion

The introduction of pattern matching for switch expressions in Java 17 is a game-changer for object-oriented design patterns. By simplifying type checks and enhancing code readability, this feature encourages developers to adopt more efficient and expressive programming practices. As developers leverage pattern matching in various design patterns such as Visitor, Strategy, Command, Observer, and Factory, they can expect improved maintainability and performance. However, the shift requires a willingness to adapt and learn the new syntax, particularly in legacy code environments. Ultimately, pattern matching not only modernizes Java development but also opens new avenues for object-oriented design.

Top comments (1)

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erikpischel profile image
Erik Pischel

sorry but I find these examples rather strange. All these casts in the "before pattern matching" especially in (2), (3) and (4) ... these seem bad examples of object oriented programming to me.

for instance with strategy pattern, why not simply call strategy.execute() or if you really want to execute only when instance of ConcreteStrategyA or ConcreteStrategyB there is no need to cast the argument to the concrete class.

public void executeStrategy(Strategy strategy) {
    if (strategy instanceof ConcreteStrategyA ||  
          strategy instanceof ConcreteStrategyB) {
        strategy.execute();
    }
}
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I appreciate your post