I finally got my Unity 3D object to run and controller 3rd perspective camera smoothly and with less code. Thanks to WFH, I'm learning so much.
Thanks to new Input System Package (copy pasted) and replaced Input with Input controls component. -> docs.unity3d.com/ScriptReference/C...
moveAction = playerInput.actions["Move"] ... void Update() { Vector2 input = moveAction.ReadValue<Vector2>(); ...
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I finally got my Unity 3D object to run and controller 3rd perspective camera smoothly and with less code. Thanks to WFH, I'm learning so much.
Thanks to new Input System Package (copy pasted) and replaced Input with Input controls component. -> docs.unity3d.com/ScriptReference/C...