Palworld 1.0 added 4 new tower bosses and overhauled the entire system. Timer's shorter. Arenas got mechanics. And the final boss has no elemental weakness.
Here's the complete data breakdown.
All 9 Bosses at a Glance
| Order | Boss | Level | Element | Weakness | Key Change in 1.0 |
|---|---|---|---|---|---|
| 1 | Zoe & Grizzbolt | 10 | Electric | Ground | Unchanged, tutorial boss |
| 2 | Lily & Lyleen | 20 | Grass | Fire | Unchanged |
| 3 | Axel & Orserk | 30 | Dragon/Electric | Ice, Ground | New timer pressure |
| 4 | Marcus & Faleris | 40 | Fire | Water | Arena redesigned |
| 5 | Victor & Shadowbeak | 50 | Dark | Dragon | Now drops Key Spheres |
| 6 | Saya & Selyne | 55 | Dark | Dragon | New boss in 1.0 |
| 7 | Bjorn & Bastigor | 60 | Ice | Fire | Entry requirement added |
| 8 | Auri & Shaolong | 68 | Water/Dragon | Electric, Ice | Pre-final gate |
| 9 | Zanara & Astralym | 80 | Typeless | None | Final boss, no weakness |
What Changed in 1.0
- Timer cut in half: 5 minutes instead of 10
- 4 new bosses: Saya (55), Bjorn (60), Auri (68), Zanara (80)
- Hard Mode: unlocks after beating Auri
- Key Spheres: dropped by bosses, required for the final fight
- Bosses cannot be captured: this didn't change, but people keep asking
Best Counter Pals Per Boss
| Boss | Best Counter | Why |
|---|---|---|
| Zoe & Grizzbolt | Any Ground Pal | Electric is weak to Ground, easy fight |
| Lily & Lyleen | Ragnahawk / Blazamut | Fire melts Grass |
| Axel & Orserk | Frostallion / Cryolinx | Ice > Dragon/Electric double weakness |
| Marcus & Faleris | Jormuntide / Azurobe | Water destroys Fire |
| Victor & Shadowbeak | Jetragon / Quivern | Dragon counters Dark |
| Saya & Selyne | Same as Victor | Also Dark-typed |
| Bjorn & Bastigor | Blazamut / Ragnahawk | Fire > Ice |
| Auri & Shaolong | Orserk / Azurmane | Electric > Water |
| Zanara & Astralym | Your best DPS Pals | No elemental weakness, bring raw power |
Strategy That Actually Works
- Over-level by 5-10 — don't fight at the boss's level
- Bring 4 Pals + 1 mount — not 5 combat Pals
- Hard Mode needs Condensed Pals — Lv 50+ with at least 2-star condensation
- Co-op makes everything easier — up to 4 players
- Timer is the real boss — 5 minutes goes fast, skip buffing/debuffing, just DPS
Full guide with HP values, arena mechanics, and Hard Mode breakdowns:
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