The Digital Exorcist
Play it as a Game, or Use it as a Tool
The Kiroween hackathon started in early November.
I only discovered it on December 1st.
That gave me four days.
I worked intensely during those four days — but I won’t lie: what I built would have been impossible without Kiro.
At first, I planned to enter the costume contest. But then a different question stuck with me:
What if I could make something boring… enjoyable?
What if I could take a purely functional, uninspiring task and transform it into something playful, and memorable?
That’s when I decided to play a bit of Frankenstein combining a “boring” problem with a fun, narrative-driven concept and turning it into a single cohesive application.
That experiment became The Digital Exorcist.
What is The Digital Exorcist?
The Digital Exorcist reimagines file cleanup as an experience instead of a chore.
It can be approached in different ways:
- as a game
- as a tool
- or as a hybrid interactive flow
The idea is simple:
boring technical tasks don’t have to feel boring.
How Kiro Made This Possible
Building this in four days required speed, clarity, and structure.
Kiro helped me:
- define clear requirements
- break the idea down into concrete tasks
- structure the project into distinct modes
- stay aligned while moving fast
- unblock problems when things got stuck
I wasn’t coding blindly, I was building with guidance.
This wasn’t about replacing creativity or control.
It was about alignment, structure, and momentum.
The Process
This project wasn’t easy to build in such a short time.
But I genuinely enjoyed:
- discovering how to work with Kiro
- pushing myself creatively
- turning an abstract idea into something tangible
Because I enjoyed the process so much, I ended the project by creating a song — a tribute to Kiro, and to everyone who had fun building alongside it.
🎥 Project Demo
Here’s a short video showing The Digital Exorcist in action.
🔗 Live Demo
You can explore The Digital Exorcist-webdemo directly here:
👉 https://digital-exorcist-webdemo.vercel.app/
Final Thoughts
This project wasn’t about perfection.
It was about exploration, speed, creativity — and discovering a new way to build.
Play it as a game — or use it as a tool.
Either way, the goal remains the same:
turn something mundane into something memorable.
Thank you, Kiro.
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