re: Unity Asset Store and its comparison to open source communities VIEW POST


You've missed out the most important aspect of open source (at least permissively licenced code) - being able to learn from, take parts from, remix and reuse the assets.

Code is like liquid. It flows and mixes with other code. It's a real burden to prevent that happening and this is a continual problem with commercial and other restrictive licences.


You're right, I forgot to include those. For one, being able to add an open source library as dependency to another is at the core of any open source community. UAS has none of it and, come to think of it, it's a major problem.


Yeah. I wonder if the fact Unity is a decade behind standard practice with regard to packages and dependencies might be a symptom of their pushing of the Asset Store.

At least the new package manager is improving things...

code of conduct - report abuse