Glimmer DSL for SWT v4.24.1.0 has been released with the following changes:
- Upgrade to JRuby 9.3.6.0
- Speed up app scaffolding by dropping packaging from the scaffolding steps as there is no point in packaging an unfinished product
- Refactor/simplify Hello, Canvas Path!
Updated Hello, Canvas Path! Sample Screenshot
Updated Hello, Canvas Path! Sample Code
# From: https://github.com/AndyObtiva/glimmer-dsl-swt/blob/development/docs/reference/GLIMMER_SAMPLES.md#hello-canvas-path
require 'glimmer-dsl-swt'
class HelloCanvasPath
include Glimmer::UI::Application
after_body do
regenerate
end
body {
shell {
grid_layout {
margin_width 0
margin_height 0
margin_top 5
}
text 'Hello, Canvas Path!'
minimum_size 800, 700
@button = button {
layout_data :center, :center, true, false
text 'Regenerate'
enabled false
on_widget_selected do
regenerate
end
}
canvas {
layout_data :fill, :fill, true, true
background :white
text('line', 15, 200) {
foreground :red
}
@path1 = path {
antialias :on
foreground :red
}
text('quad', 15, 300) {
foreground :dark_green
}
@path2 = path {
antialias :on
foreground :dark_green
}
text('cubic', 15, 400) {
foreground :blue
}
@path3 = path {
antialias :on
foreground :blue
}
}
on_widget_disposed do
# safe to kill thread as data is in memory only, so no risk of data loss
@thread.kill
end
}
}
def regenerate
@thread = Thread.new do
@button.enabled = false
@path1.clear
@path2.clear
@path3.clear
y1 = y2 = y3 = 300
700.times.each do |x|
x += 55
x1 = x - 2
x2 = x - 1
x3 = x
y1 = y3
y2 = y1
y3 = [[y3 + (rand*24 - 12), 0].max, 700].min
@path1.content {
line(x1, y1 - 100)
}
if x % 2 == 0
@path2.content {
quad(x1, y1, x2, y2)
}
end
if x % 3 == 0
@path3.content {
cubic(x1, y1 + 100, x2, y2 + 100, x3, y3 + 100)
}
end
sleep(0.01)
end
@button.enabled = true
end
end
end
HelloCanvasPath.launch
Updated Hello, Canvas Path! Sample Tutorial
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