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Andy Stanly
Andy Stanly

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Codes pages are the fastest-traffic pages you can build — and the fastest to lose

A codes page can carry a site. It can also destroy it, because the traffic it attracts is exactly the traffic that leaves the moment the codes stop working.

Why codes pages work

The search intent is unambiguous: the player wants free items, now. There is no reading, no comparison, no decision. That makes the page easy to rank and easy to satisfy — a short list, a copy button, done.

It is also the only kind of page where speed is the feature. If the codes are twelve hours stale, the visitor bounces and does not return.

What went wrong on my first version

I treated it as a content page: long introduction, background on the game, then the codes. The intro was there for the search engine. The reader scrolled past it every time.

Two changes fixed it:

  1. Codes first, above everything, with the timestamp visible.
  2. A "what changed" line per code, so a returning reader can see in one second whether anything moved.

The structure that keeps them coming back

A codes page is a hub, not a destination. It earns repeat visits when the reader can see the whole system in one screen:

  • the codes, with status and date
  • how to redeem them, in one sentence
  • a link to the deeper reference — the stands wiki — for the part that is not just a code

Be honest about expiry

Marking a code as expired is better than leaving it in the list. A reader who finds one dead code stops trusting the other twenty.


Written after watching a codes page out-traffic every guide on the same site.

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