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Andy Stanly
Andy Stanly

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What I learned shipping a tiny AI naming tool (and why the prompt mattered more than the model)

#ai

A naming tool sounds like a weekend project. It is a weekend project — and then it is three weekends, because the hard part is never the model.

The model was never the bottleneck

I started with the assumption that quality came from the model. It did not. Swapping between a large and a small model changed output quality far less than changing three lines of the prompt:

  • Give it a shape, not a vibe. "Suggest names" produces mush. "Suggest 12 names, each one or two syllables, no names already in this list" produces something usable.
  • Constrain the output format. Asking for a plain list beats asking for prose you then have to parse.
  • Show examples of what good looks like. Two or three examples do more than a paragraph of adjectives.

The UX lesson: people want volume, then taste

Early versions returned five names. People asked for more. The version that worked returned a dozen at once, grouped so you could scan them. Volume first, then the user applies taste — that is the actual job.

Keep the boring parts boring

The parts users never mention are the parts that must not break:

  1. Deterministic input handling — trim, normalise, reject empty.
  2. A visible loading state, because generation is never instant.
  3. A way to copy a result in one click.

None of that is interesting, and all of it is why the tool feels finished rather than like a demo.

What I would do differently

Ship the constrained version first. My first release tried to be clever with preferences and filters. Almost nobody used them. The version people actually used was a single input box and a button — which is essentially what a cat name generator is.

Build the small thing, watch what people ignore, then delete it.


The tool in question is a small side project. The prompt lessons generalise further than the tool does.

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