I have never tried creating Unity library packages but C# implementation wise I don't see any blocker. Use of the framework API is not very tricky. I would get rid of blocking issues if there are any (but not going to spare my own time on it).
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I have never tried creating Unity library packages but C# implementation wise I don't see any blocker. Use of the framework API is not very tricky. I would get rid of blocking issues if there are any (but not going to spare my own time on it).