P.S. I'm not sure if you've ever read Michael Lopp's essay on "Stables and Volatiles", but based on some of the ideas you've expressed I think you would really enjoy it: randsinrepose.com/archives/stables... 😄
Thanks a bunch, I'll have a look 👀
Correct me if I'm wrong, but I think we are definitely mostly agreed here
You are not wrong. I might add that pain is, IMHO, an essential component of the learning process. Trying to avoid it and staying in your comfort zone is perhaps the worst mistake you can make in that looser's game. One that will surely impede your growth and therefore, your ability to avoid making other mistakes.
A personnal example of mine is that I rejected automated testing until 2017, deeming them worthless and demeaning people who wrote them. Simply because I was afraid of subjecting my work to an objective standard of measurement 🥲
So, beat yourself up as much as you can tolerate 😅 Trust me, the payoff is huge.
I think developers are masochist.
We like the frustration of finding a solution to a problem, or debugging for hours (i mean, i hate it.. i hate that i somehow love it)
But the kick, oh that kick, after the hours of "losing" shots, seeing your artwork in the wild, handling everything users can throw at it...
Yeah. Worth it!
Thanks for the article. It's a good read!
Thanks a bunch, I'll have a look 👀
You are not wrong. I might add that pain is, IMHO, an essential component of the learning process. Trying to avoid it and staying in your comfort zone is perhaps the worst mistake you can make in that looser's game. One that will surely impede your growth and therefore, your ability to avoid making other mistakes.
A personnal example of mine is that I rejected automated testing until 2017, deeming them worthless and demeaning people who wrote them. Simply because I was afraid of subjecting my work to an objective standard of measurement 🥲
So, beat yourself up as much as you can tolerate 😅 Trust me, the payoff is huge.
I think developers are masochist.
We like the frustration of finding a solution to a problem, or debugging for hours (i mean, i hate it.. i hate that i somehow love it)
But damn, it is painful sometimes
Development is indeed an activity we love to hate 😂
But the kick, oh that kick, after the hours of "losing" shots, seeing your artwork in the wild, handling everything users can throw at it...
Yeah. Worth it!
Thanks for the article. It's a good read!
Added some clarification here! dev.to/thawkin3/comment/1iaka