Nice man! Now the normal js particles will still run just fine in a TypeScript enabled app correct? (all of mine are backwards compatible)...so this is just for fun but really for API Autocomplete?
That is my favorite aspect/feature of TypeScript, api discovery!
Full Stack Developer, mainly working in .NET with web technologies and mobile (Xamarin).
WWDC14 Attendee, when Swift was presented, a bit rusty but can work in Swift too.
It's more than a TS porting of the old particles.js library. I fixed some bugs and some incomplete behaviours like collisions.
I've also added many new features to create many more configurations.
This library still support all the existing particles.js config out there but a tsParticles config won't work in particles.js
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I've been messing around with tsParticles for a possible landing page for forem.com.
(The real one is better than a 1 second gif)
I just have it on my local machine as a concept after seeing your posts about it here.
Nice man! Now the normal js particles will still run just fine in a TypeScript enabled app correct? (all of mine are backwards compatible)...so this is just for fun but really for API Autocomplete?
That is my favorite aspect/feature of TypeScript, api discovery!
It's more than a TS porting of the old particles.js library. I fixed some bugs and some incomplete behaviours like collisions.
I've also added many new features to create many more configurations.
This library still support all the existing particles.js config out there but a tsParticles config won't work in particles.js
I didn't knew about tsParticles till today..
But coincidentally yesterday I created something kinda similar like the gif.
Here check this out --> prem-jeet.github.io/sketches/force...