Lodash is a Javascript utility library, that helps you work with arrays, objects, strings, and just write fewer functions in general. Let's talk Lodash and some of its most useful methods!
1.) _.get()
The _.get()
method can help us find an element in an object. If an element is not found at the specified path we can specify a default value for the _.get()
method to return.
const foodObj = {
favFoods: [
"Pizza",
"Chicken Nuggets",
"Lasagna",
{ favCandy: "Sour Boys Candy" },
],
};
// We will use the _.get() method to find my favorite candy.
const myFavCandy = _.get(foodObj, 'favFoods[3].favCandy', 'Chocolate')
// mymyFavCandy => "Sour Boys Candy"
console.log(myFavCandy)
A few things to notice here are
The
_.get()
method can receive three arguments, the first being the object we want to get an element from. The second is the path. The third is the default we want to return if an element was not found.The path to the element is a string.
The default retuned value can be any data type (object, string, number, null, etc). By default, the
_.get()
method will returnundefined
if an element was unable to be found.
2.) _.find()
You might think that the _find()
method is similar to the _.get()
method, and yes, they will both return a value we are looking for but, there is a few key differences that are important to understand. Let's first take a look at the _.find()
method.
const adoptableDogs = [
{ name: "Rex", age: 7, breed: "German Sheperd" },
{ name: "Sundance", age: 4, breed: "Timber wolf - Mutt" },
{ name: "Milo", age: 0.8, breed: "Husky" },
{ name: "Snowflake", age: 3, breed: "White Lab" },
{ name: "Chip", age: 3, breed: "Pug" },
{ name: "Bolt", age: 5, breed: "White Lab" },
];
// The _.find method will iterates over an object or an array and retun the first element that returns true.
const myNewBestFirend = _.find(
adoptableDogs,
// This function will be called on every iteration.
(obj) => obj.breed === "White Lab" && obj.age > 2,
2
);
// myNewBestFirend => { name: 'Snowflake', age: 3, breed: 'White Lab' }
console.log(myNewBestFirend);
Kinda cool right? We should talk about those differences though.
The
_.find()
method also takes three arguments, but unlike the_.get()
method, the first argument can be an array or an object.The second argument is the function that will fire on every iteration. I used a function in the example above to help solidify this concept. This is important to understand and hopefully helps demonstrate the possibilities.
The third argument is the starting index of the collection. Since the
_.find()
method iterates over every element in a collection. Performance is something to think about with large data sets/collections. You can specify a starting index for the_.find()
method to start its search at.
3.) _.map()
The _.map
method will iterate over a collection(array, object), and return a new array based on the return value of the function called on each iteration. Let's take a peek.
const adoptableDogs = [
{ name: "Rex", age: 7, breed: "German Sheperd" },
{ name: "Sundance", age: 4, breed: "Timber wolf - Mutt" },
{ name: "Milo", age: 0.8, breed: "Husky" },
{ name: "Snowflake", age: 3, breed: "White Lab" },
{ name: "Chip", age: 3, breed: "Pug" },
{ name: "Bolt", age: 5, breed: "White Lab" },
];
// The _.map method will iterate over the adoptableDogs array and return a new array with all of the dogs' names.
const adoptableDogsNames = _.map(adoptableDogs, (dog) => dog.name);
// adoptableDogsNames => [ 'Rex', 'Sundance', 'Milo', 'Snowflake', 'Chip', 'Bolt' ]
console.log(adoptableDogsNames);
As you can see the _.map()
method returns a new array with just the dogs' names as the elements in the array.
4 _.set()
The _.set()
method is the opposite of the _.get()
method. It will set the value of an element at a specified path. The first argument is the object or array, the second is the path, and the third is the value you desire to set.
const adoptableDogs = [
{ name: "Rex", age: 7, breed: "German Sheperd" },
{ name: "Sundance", age: 4, breed: "Timber wolf - Mutt" },
{ name: "Milo", age: 0.8, breed: "Husky" },
{ name: "Snowflake", age: 3, breed: "White Lab" },
{ name: "Chip", age: 3, breed: "Pug" },
{ name: "Bolt", age: 5, breed: "White Lab" },
];
// Sets the age of the dog at the second index of the adoptableDogs array to 1.
_.set(adoptableDogs, "[2].age", 1);
// adoptableDogs[2] => { name: 'Milo', age: 1, breed: 'Husky' }
console.dir(adoptableDogs[2]);
5.) _.debounce()
This is one of the most powerful lodash methods in my opinion. It can also be very hard to understand what it does and when you might want to use it. The _.debounce()
method will return a function. The function returned by the _.debounce()
method will delay its invocation until a specified number of milliseconds has elapsed since the last time the function was invoked.
Let's say you were listening to a DOM event (scroll, resize, etc) or API/Webhook route, the event or API may be called multiple times a day or even second. Now let's say you only want to run the function once every 24 hours even if the event or API is called multiple times a second, this is where a debounced function would help. Let's take a peek at the code!
const updateData = _.debounce(
() => {
// Code here! We might update some kind of data that might need to be updated once a day.
console.log("Went and grabbed some new data");
},
1000 * 60 * 60 * 24, // 1 Day Timeout
{
// defines if the invocation of the function is on the trailing or leading edge of the timeout.
leading: true,
trailing: false,
}
);
// We can call the function returned by the _.debounce method.
updateData();
Conclusion
Lodash is a very helpful utility library, and it has a bunch of helpful methods! We have just barely scraped the surface of lodash in this post. If you would like to know more about the _.debounce
method and take a deeper dive into it, check out this blog post by David Corbacho - Debouncing and Throttling Explained Through Examples
Top comments (27)
I'm confused - most, if not all of the examples above can be achieved using less code in plain JS - without the overhead of a library. Using plain JS will also be faster. The debounce one is quite useful, but again - easy to write yourself instead of including a whole library
1.
2.
3.
4.
No 72.5Kb of
lodash
even remotely requiredIn general for this simple cases yes you don't need lodash, but in more real complex applications is simplify many things especially the chaining.
For example in 1 and 4 when you don't know in compile time the "path", but is something that is user/api/external input how you are going to do it ?
One other thing that I like in lodash is the internal error checking and handling. For example the 2 and 3 example if the adoptableDogs is null/undefined the code is going to get exception, you need to check it before use it.
The lodash is going to return empty array in map and null in find, a consistent result that you don't need to have special check or path in your code flow.
I agree. I was merely pointing out that these were poor examples, that do not really give any idea of why, and in what situations Lodash can be beneficial
Some points:
set
safely gives you a new object (not deep clone, but property copy)Promise
, your own composition, or the new pipeline operator, you end up wrapping all this stuff.So, the writer's example for number 4 then does not even work? The way the example is written implies mutation. This adds even more weight to my contention that these are poor Lodash examples
No it works, he imported map form lodash, not lodash/fp. Most people when starting to learn will start with Lodash, and that works great for many years. Those who want curry first, data last style coding can use lodash/fp when they are ready (if they want, no pressure). All the same imports, but the parameter order is usually reversed.
Ah ok, your comments were referencing a functional version of Lodash
Sort of, it's kind of confusing and frustrating.
Like, Lodash makes it pretty clear some methods mutate the original Array/Object, while others return shallow copies. You'd assume the FP version would, but that's not always the case, so... it's kind of FP, which is better than nothing; at least they document it.
For things like
set
, though, thankfully, they work the same in both lodash and lodash/fp; it returns a "new"ish Object without mutation.So the writer's example doesn't work
Why you gotta be a troll, man? Guy is just trying to show how cool Lodash is.
Not trolling. His examples don't show how good Lodash is, and - as we've established - the fourth example doesn't work if what you said about
set
not mutating is correctAll those "modern JS" native methods did not exist when Lodash was first conceptualized....
You are not wrong! Lodash has a bunch of methods that just make doing certain tasks easier. Adding Lodash to your Javascript project adds these methods some other frameworks like Django or Ruby on Rails would have out of the box. Such as the zip method in Ruby on Rails which will zip together two arrays into one. Javascript doesn't have this functionality out of the box... Lodash has a _.zip method. Don't get me wrong you could also do this with the array .map method in Javascript. As for the library overhead you could always import each method individually.
Ex. const zip = require("lodash/zip");
You certainly should only import the modules you use, otherwise a few convenience methods are taking up more space than whole frameworks like React. Functions such as
debounce()
in lodash have tons of options that make them much heavier than lightweight implementations (which are mostly what it is used for) - if you aren't using the options for trailing and leading edges, it's costing "something".For me in big apps that are likely to use lots of utility methods over time, I'd take Sugar.js because that has some really useful functions - like Date.create("Next monday at 2pm"), debounce etc. It's also 1/3 the size of lodash if you include it all (and you don't have to).
Probably would have been better to show examples of where using Lodash would actually have some benefit
Maybe in my next post! 😉 say tuned lol!
'Tuned'
I see what you did there 👀
I don't know anything about ruby on rails but isn't that concat? w3schools.com/jsref/jsref_concat_a...
It's a little different concat would join the two arrays. So if you had [1, 3, 5] and [2, 4]. The results of concatenation would be [1, 3, 5, 2, 4]. The zip method would zip the two arrays together like a zipper. The results would look like this [1, 2, 3, 4, 5]
So basically concat + sort?
I think you have a point especially on the client - downloading dozens of extra KB's is not a good idea unless it's really necessary ... server side (node.js) this is less of an issue.
Recommendation: Do not use Lodash in current year.
Like others here have pointed out, It is a literal waste of kb's in your payload. :)
well,
import { debounce } from 'lodash';
kinda takes your argument away (there are even separate packages for everything). also, in past years I'd been writing my own debounce function in every project, it isn't that a complex mechanism. I'm not that foolish any more. the lodash's version is superior and documented. and that's gist of it.debouncing is not Lodash tho, it’s part of the library by practical coincidence.
It could also be a separate package like you point out.
Lodash was made in an age when array methods where lacking and polyfiling was less common.
If they changed the focus of the library, then I did not get the memo. :)
in Lodash, I use debounce and cloneDeep most :)