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Sai Chandan Kadarla

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A code editor with no <textarea>: building the playground on canvas

A code editor with no <textarea>: building the playground on canvas

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4 min read
use \"header.h\": C++ interop as a language feature, not a binding layer

use \"header.h\": C++ interop as a language feature, not a binding layer

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4 min read
Making a canvas-rendered UI a screen reader can actually use

Making a canvas-rendered UI a screen reader can actually use

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5 min read
The frame was fast. The relayout was 65 too slow.

The frame was fast. The relayout was 65 too slow.

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4 min read
Why your HiDPI text is blurry, and the physical-pixel fix

Why your HiDPI text is blurry, and the physical-pixel fix

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4 min read
One source, three GPUs, and a browser: putting a native UI on WebGPU

One source, three GPUs, and a browser: putting a native UI on WebGPU

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4 min read
The Windows port that was one 20-line file (and the DLL that wasn't there)

The Windows port that was one 20-line file (and the DLL that wasn't there)

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4 min read
Building Vel: A Token-Efficient, Compile-to-Native UI Language

Building Vel: A Token-Efficient, Compile-to-Native UI Language

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6 min read
From Skia to Lume: writing my own 2D rendering engine for Vel

From Skia to Lume: writing my own 2D rendering engine for Vel

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9 min read
What's new in Vel: hot reload, an SDK, and a real editor

What's new in Vel: hot reload, an SDK, and a real editor

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6 min read
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