Ignore literally everything people have ever told you to learn, pick one programming language that looks interesting, and Google for its official tutorial.
Can't decide? Then just write all of the languages you're considering on slips of paper, put 'em in a hat, and draw one.
Above all, just learn a language. Popularity be darned.
Also, once you decide on a language, do a project you're actually interested in. Todo apps are the new "Hello, world" - nice for learning the basics, but won't take you very deep into a language by themselves (they typically cover language syntax, but very little in the way of built in classes/functions).
As an example, when I first learned JavaScript, I did so by following some tutorials on basic stuff, then dove into re-creating an old NES game (Dragon Warrior). No libraries, no frameworks, just what was available in plain old vanilla JavaScript.
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The solution is simple.
Ignore literally everything people have ever told you to learn, pick one programming language that looks interesting, and Google for its official tutorial.
Can't decide? Then just write all of the languages you're considering on slips of paper, put 'em in a hat, and draw one.
Above all, just learn a language. Popularity be darned.
This.
Also, once you decide on a language, do a project you're actually interested in. Todo apps are the new "Hello, world" - nice for learning the basics, but won't take you very deep into a language by themselves (they typically cover language syntax, but very little in the way of built in classes/functions).
As an example, when I first learned JavaScript, I did so by following some tutorials on basic stuff, then dove into re-creating an old NES game (Dragon Warrior). No libraries, no frameworks, just what was available in plain old vanilla JavaScript.