The useful question is not how many quests or maps AI can generate. It is whether those additions give players a meaningful choice. A bigger content pile is not a new form of play.
AI can generate endless quests, dialogue, art, maps, whatever.
More content does not make a better game. Most of it just gives players a bigger pile to ignore.
A game still needs taste. The rules have to matter. Choices need consequences. AI is a stat multiplier, not a rare item that turns an f-tier game into something cracked :)
At Prom13us we are not building a content hose beside an old game loop.
We are putting autonomous agents inside the mechanic and asking humans to lead them.
A new way to play is the point. Not more slop.
Originally published on Johannes Cortez's site.
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