When I first heard about the Build Games with Amazon Q CLI campaign, I was curious but a little skeptical — how could an AI coding assistant really help speed up the game development process?
I decided to test it out with a fun idea:
✨ Neon Dash — a reflex-based racing game built with Python and Pygame, where players dodge glowing obstacles and collect neon orbs in an endless, fast-paced challenge.
Check project repository: https://github.com/Mstr-Creta/Neon_dash_game
In this blog, I’ll Walk you through how I used Amazon Q CLI, what the workflow looked like, and why it made my dev process surprisingly smooth, creative, and efficient.
🛠️ What is Amazon Q CLI?
Amazon Q CLI is a command-line interface tool powered by Amazon’s generative AI. It can help developers:
✅ Generate code from detailed prompts
✅ Create modular, readable project structures
✅ Suggest fixes, optimizations, or improvements
✅ Iterate on projects quickly, even for creative or experimental builds
*Read the blog here to get started with Q on your machine: *
For this campaign, I wanted to test if Q CLI could handle an interactive GUI-based game — not just backend or scripts, but something visual and real-time.
🎮 My Game Idea: Neon Dash
Here’s the concept I fed into Q CLI:
I want to build a Pygame-based GUI game called "Neon Dash."
Game concept:
- A fast-paced reflex racing game where the player controls a glowing neon vehicle racing down an endless track filled with moving obstacles.
- The goal is to survive as long as possible, dodging obstacles and collecting neon orbs for points.
- The game gets progressively faster and harder over time.
Key features I want the code to include:
- Game Window & Setup:
- Pygame window with dimensions (e.g., 800x600).
- Neon color palette: black background with bright glowing colors (cyan, magenta, yellow, lime).
- FPS set for smooth gameplay (e.g., 60 FPS).
- Player Vehicle:
- Represent the player’s vehicle as a glowing rectangle or triangle.
- Control with left/right arrow keys (or A/D) to shift between lanes or smoothly move left/right.
- Add a subtle trail effect behind the vehicle for a glowing streak.
- Track & Obstacles:
- Generate a series of incoming neon obstacles (blocks, walls, or barriers) that the player must dodge.
- Randomize obstacle positions and sizes.
- Gradually increase obstacle speed as the player survives longer.
- Pickups & Scoring:
- Generate collectible neon orbs or pickups that increase the player’s score.
- Track and display current score on-screen.
- Optional: Add combo multipliers for streaks or near-misses.
- Visual Effects:
- Add glow/shadow effects to obstacles, player, and pickups.
- Background animations (moving neon grid, flashing patterns, or starfield effect).
- Smooth screen shake or pulse effect when the player narrowly dodges or collects pickups.
- Game Over & Restart:
- Detect collisions with obstacles — triggers game over.
- Show game over screen with final score.
- Add a “press R to restart” or “press Q to quit” option.
- Sound & Music:
- Looping synthwave/neon-style background track.
- Sound effects for dodging, collisions, and collecting pickups.
- Difficulty Scaling:
- Gradually increase the speed of obstacles and frequency as time progresses.
- Optional: Introduce new types of obstacles or lane patterns at certain score thresholds.
- Optional Bonus Features:
- Add leaderboard system to track top scores.
- Add custom color themes players can unlock.
- Add a turbo/boost mode the player can activate when a meter fills up. Please generate:
- Main game loop with proper event handling.
- Code for rendering the player vehicle, obstacles, pickups, and score display.
- Collision detection between player, obstacles, and pickups.
- Functions to spawn obstacles and pickups with random properties.
- Code for scaling difficulty and updating speed.
- Code for the game-over screen and restart handling. Bonus if possible:
- Code for simple particle effects when the player collects pickups or crashes.
- Code for a neon-style animated background (moving grid or pulse). Make sure the code is modular, readable, and split into functions or classes where appropriate to make future expansion easy.
I prepared a detailed prompt that included:
✅ Game window setup (size, colors, FPS)
✅ Player controls (left/right, smooth movement)
✅ Obstacle generation and scaling difficulty
✅ Score system and pickups
✅ Visual effects like glowing trails
✅ Game over and restart functionality
⚡ Using Q CLI: Workflow Breakdown
Here’s how the workflow went:
1️⃣ Crafting the Prompt
Instead of jumping straight into code, I focused on describing what I wanted in as much detail as possible.
With Q CLI, the more structured and specific your prompt, the better the results.
2️⃣ Generating Core Code
I ran the prompt through Q CLI, and in seconds, it generated:
✅ A Pygame window setup
✅ Player object and movement
✅ Obstacle spawning system
✅ Basic collision detection
✅ Score tracking
What impressed me was that the generated code wasn’t just functional — it was well-structured and modular, with clear functions and comments. I could easily tweak or expand parts without breaking things.
3️⃣ Iterating & Improving
I used Q CLI iteratively:
- Asked it to add sound effects.
- Asked for visual glow effects on the player and obstacles.
- Asked to introduce difficulty scaling — increasing obstacle speed over time.
Instead of spending hours debugging, I could refine features and try new ideas quickly, letting Q CLI handle the repetitive or boilerplate parts.
4️⃣ Testing & Polishing
Once the base game worked:
✅ I added custom neon color themes.
✅ Polished the background with moving grids and flashes (with Q CLI suggestions).
✅ Implemented a simple leaderboard (again, assisted by Q CLI).
By the end, I had a playable, visually appealing game ready for submission — in much less time than if I’d coded it all solo.
💡 Why Q CLI Was a Game-Changer
Here’s what stood out to me:
✅ Speed — Q CLI helped generate usable code in seconds, giving me a playable foundation fast.
✅ Creativity — I could experiment freely because the AI handled the heavy lifting.
✅ Structure — The output was modular and clean, making it easy to expand.
✅ Focus — I spent more time on design and gameplay decisions, less on boilerplate setup.
For devs used to grinding through long setup phases or struggling with game loops, Q CLI acts like an intelligent coding partner — boosting your flow and creativity.
📦 Final Thoughts
Participating in the Build Games with Amazon Q campaign showed me that AI tools like Q CLI aren’t just productivity boosters — they’re creative enablers.
If you’re a developer curious about:
- Building interactive games quickly
- Exploring AI-assisted workflows
- Experimenting with creative coding
I highly recommend giving Q CLI a try. It helped me turn Neon Dash from an idea to a playable project faster and smoother than I expected.
✨ Thanks, Amazon Q CLI team, for making this campaign fun and empowering! I’m excited to explore even more projects with this tool.
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