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When Checkpoints Turn Haunted

πŸŒ— When Checkpoints Turn Haunted πŸŒ—

My WIP started with a light idea: checkpoints inspired by grocery shopping πŸ›’. Easy, cozy, everyday.

But then I asked myself β†’ what happens when the trolley suddenly enters a section haunted by bad spirits? πŸ‘»
Like the IKEA-style warehouse aisles where the lights flicker… or the wet market section with that fishy smell 🐟.

That’s where the duality comes in. The same checkpoint can feel safe in one arc, but eerie in another. It’s both a save point and a narrative trigger.

This lets me play with player emotions:
β€’ πŸ•―οΈ Relief when you reach a checkpoint.
β€’ πŸ•·οΈ Dread when it’s haunted instead.

Everyday life β†’ flipped into a dark layer. That’s how my Dark MapleWorld Layers is slowly shaping up. 🌌

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