const cvs = document.getElementById("game");
const ctx = cvs.getContext("2d");
const ROW = 15;
const COL =15;
const VACANT = "WHITE"
const SQ =40;
function drawSquare(x,y,color){
ctx.fillStyle = color;
ctx.fillRect(x*SQ,y*SQ,SQ,SQ);
ctx.strokeStyle = "Black";
ctx.strokeRect(x*SQ,y*SQ,SQ,SQ);
}
//create board
let board= [];
for(r =0;r<ROW; r++){
board[r] = [];
for(c=0;c<COL;c++){
board[r][c]=VACANT;
}
}
//Draw the Board
function drawBoard(){
for(r =0;r<ROW; r++){
for(c=0;c<COL;c++){
drawSquare(c,r,board[r][c]);
}
}
}
drawBoard();
let foodImg = new Image();
foodImg.src = "images/food.png" ;
let playerImg1 = new Image();
playerImg1.src = "images/player1.jpg" ;
let playerImg2 = new Image();
playerImg2.src = "images/player2.jpg" ;
//Block image
let blockImg = new Image();
blockImg.src = "images/block.jpg" ;
//let blockImg = document.getElementById('block1');
let food = {
x: Math.floor(Math.random()*8 + 12) * SQ,
y: Math.floor(Math.random()*13 + 1) * SQ
}
let player1 ={
x: Math.floor(Math.random()*0 + 2) * SQ,
y: Math.floor(Math.random()*4+ 0) * SQ
}
let player2 ={
x: Math.floor(Math.random()*3 + 12) * SQ,
y: Math.floor(Math.random()*13 + 6) * SQ
}
//control Player
let d;
document.addEventListener("keydown",direction)
function direction(event){
if(event.keyCode == 37){
player1.x -= SQ * 3;
}else if(event.keyCode == 38 ){
player1.y -= SQ * 3;
}else if(event.keyCode == 39){
player1.x += SQ * 3;
}else if(event.keyCode == 40){
player1.y += SQ * 3;
}
moveCharacter();
}
function moveCharacter(){
ctx.clearRect(0,0, player1.x.width, player1.y.height);
ctx.drawImage(playerImg1,player1.x,player1.y) ;
ctx.drawImage(playerImg2,player2.x,player2.y);
}
function draw(){
ctx.drawImage(foodImg,food.x,food.y);
ctx.drawImage(playerImg1,player1.x,player1.y);
ctx.drawImage(playerImg2,player2.x,player2.y);
for(let i = 0 ; i<=10; i++ ){
let block ={
x: Math.floor(Math.random()*8 + 3) * SQ,
y: Math.floor(Math.random()*13 + 2) * SQ
}
let j = ctx.drawImage(blockImg,block.x,block.y) ;
j
}
}
draw();
var button = document.getElementById("button");
button.addEventListener("click", draw);
For further actions, you may consider blocking this person and/or reporting abuse
Top comments (0)