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🎨 Design Patterns in Python: A Visual Guide

Introduction

Design patterns are reusable solutions to common problems in software design. In this comprehensive guide, we'll explore 5 essential design patterns with visual representations, simple explanations, and Python implementations.


πŸ“‹ Table of Contents

Design Patterns
β”œβ”€β”€ 1. Singleton Pattern (Creational)
β”œβ”€β”€ 2. Factory Pattern (Creational)
β”œβ”€β”€ 3. Observer Pattern (Behavioral)
β”œβ”€β”€ 4. Strategy Pattern (Behavioral)
└── 5. Decorator Pattern (Structural)
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1. πŸ”’ Singleton Pattern

Mind Map

                    Singleton Pattern
                          |
        +-----------------+-----------------+
        |                 |                 |
    Purpose          Implementation      Use Cases
        |                 |                 |
   One Instance    Private Constructor   Database
        |            Check if exists      Connection
   Global Access    Return same obj      Logger
                                          Config Manager
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What is it?

Ensures a class has only ONE instance and provides a global point of access to it.

Flow Diagram

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚ Client Request  β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”˜
         β”‚
         β–Ό
   β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
   β”‚ Instance exists? β”‚
   β””β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”˜
        β”‚        β”‚
       YES      NO
        β”‚        β”‚
        β”‚        β–Ό
        β”‚   β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
        β”‚   β”‚Create New   β”‚
        β”‚   β”‚Instance     β”‚
        β”‚   β””β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”˜
        β”‚          β”‚
        └───────────
                   β–Ό
         β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
         β”‚Return Instance   β”‚
         β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
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Python Implementation

class DatabaseConnection:
    _instance = None

    def __new__(cls):
        if cls._instance is None:
            print("Creating new database connection...")
            cls._instance = super().__new__(cls)
            cls._instance.connection = "Connected to DB"
        return cls._instance

    def query(self, sql):
        return f"Executing: {sql}"

# Usage Example
if __name__ == "__main__":
    # First call - creates instance
    db1 = DatabaseConnection()
    print(f"DB1: {db1.connection}")

    # Second call - returns same instance
    db2 = DatabaseConnection()
    print(f"DB2: {db2.connection}")

    # Verify they are the same
    print(f"Same instance? {db1 is db2}")  # Output: True
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Output:

Creating new database connection...
DB1: Connected to DB
DB2: Connected to DB
Same instance? True
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2. 🏭 Factory Pattern

Mind Map

                    Factory Pattern
                          |
        +-----------------+-----------------+
        |                 |                 |
    Purpose          Components         Use Cases
        |                 |                 |
   Object Creation   Factory Class    Different DB
        |             Product Classes   Connections
   Decoupling        Common Interface  Payment Methods
   Logic                               UI Components
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What is it?

Creates objects without specifying the exact class to create. The factory decides which class to instantiate.

Flow Diagram

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚   Client     β”‚
β””β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”˜
       β”‚ requests("type")
       β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚     Factory      β”‚
β”‚  create_object() β”‚
β””β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”˜
      β”‚       β”‚
   Type A   Type B
      β”‚       β”‚
      β–Ό       β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚Product Aβ”‚ β”‚Product Bβ”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
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Python Implementation

# https://docs.python.org/3/library/abc.html
from abc import ABC, abstractmethod

# Abstract Product
class Vehicle(ABC):
    @abstractmethod
    def drive(self):
        pass

# Concrete Products
class Car(Vehicle):
    def drive(self):
        return "πŸš— Driving a car on the road"

class Bike(Vehicle):
    def drive(self):
        return "🏍️ Riding a bike on the highway"

class Boat(Vehicle):
    def drive(self):
        return "🚀 Sailing a boat on water"

# Factory
class VehicleFactory:
    @staticmethod
    def create_vehicle(vehicle_type):
        vehicles = {
            "car": Car,
            "bike": Bike,
            "boat": Boat
        }

        vehicle_class = vehicles.get(vehicle_type.lower())
        if vehicle_class:
            return vehicle_class()
        else:
            raise ValueError(f"Unknown vehicle type: {vehicle_type}")

# Usage Example
if __name__ == "__main__":
    factory = VehicleFactory()

    # Create different vehicles
    car = factory.create_vehicle("car")
    bike = factory.create_vehicle("bike")
    boat = factory.create_vehicle("boat")

    print(car.drive())
    print(bike.drive())
    print(boat.drive())
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Output:

πŸš— Driving a car on the road
🏍️ Riding a bike on the highway
🚀 Sailing a boat on water
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3. πŸ‘οΈ Observer Pattern

Mind Map

                   Observer Pattern
                          |
        +-----------------+-----------------+
        |                 |                 |
    Purpose          Components         Use Cases
        |                 |                 |
   Notify Changes    Subject (Publisher) Event Systems
        |             Observers          Newsletter
   One-to-Many       Update Method      Stock Market
   Relationship                         Notifications
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Flow Diagram

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚    Subject     β”‚
β”‚  (Publisher)   β”‚
β””β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
     β”‚ maintains list
     β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚  Observer List      β”‚
β”‚ [Obs1, Obs2, Obs3]  β”‚
β””β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
       β”‚ State Change
       β–Ό
    notify()
       β”‚
   ────┼────────
   β”‚   β”‚       β”‚
   β–Ό   β–Ό       β–Ό
β”Œβ”€β”€β”€β”€β”€β”β”Œβ”€β”€β”€β”€β”€β”β”Œβ”€β”€β”€β”€β”€β”
β”‚Obs1 β”‚β”‚Obs2 β”‚β”‚Obs3 β”‚
β”‚updateβ”‚updateβ”‚updateβ”‚
β””β”€β”€β”€β”€β”€β”˜β””β”€β”€β”€β”€β”€β”˜β””β”€β”€β”€β”€β”€β”˜
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Python Implementation

from abc import ABC, abstractmethod

# Observer Interface
class Observer(ABC):
    @abstractmethod
    def update(self, message):
        pass

# Concrete Observers
class EmailSubscriber(Observer):
    def __init__(self, name):
        self.name = name

    def update(self, message):
        print(f"πŸ“§ {self.name} received email: {message}")

class SMSSubscriber(Observer):
    def __init__(self, name):
        self.name = name

    def update(self, message):
        print(f"πŸ“± {self.name} received SMS: {message}")

# Subject (Publisher)
class NewsPublisher:
    def __init__(self):
        self._subscribers = []

    def subscribe(self, observer):
        self._subscribers.append(observer)
        print(f"βœ… {observer.name} subscribed")

    def unsubscribe(self, observer):
        self._subscribers.remove(observer)
        print(f"❌ {observer.name} unsubscribed")

    def notify(self, message):
        print(f"\nπŸ“’ Broadcasting: {message}")
        for subscriber in self._subscribers:
            subscriber.update(message)

# Usage Example
if __name__ == "__main__":
    # Create publisher
    news = NewsPublisher()

    # Create subscribers
    alice = EmailSubscriber("Alice")
    bob = SMSSubscriber("Bob")
    charlie = EmailSubscriber("Charlie")

    # Subscribe
    news.subscribe(alice)
    news.subscribe(bob)
    news.subscribe(charlie)

    # Publish news
    news.notify("Breaking: Python 4.0 Released!")

    # Unsubscribe Bob
    news.unsubscribe(bob)

    # Publish again
    news.notify("New Design Patterns Tutorial Available!")
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Output:

βœ… Alice subscribed
βœ… Bob subscribed
βœ… Charlie subscribed

πŸ“’ Broadcasting: Breaking: Python 4.0 Released!
πŸ“§ Alice received email: Breaking: Python 4.0 Released!
πŸ“± Bob received SMS: Breaking: Python 4.0 Released!
πŸ“§ Charlie received email: Breaking: Python 4.0 Released!
❌ Bob unsubscribed

πŸ“’ Broadcasting: New Design Patterns Tutorial Available!
πŸ“§ Alice received email: New Design Patterns Tutorial Available!
πŸ“§ Charlie received email: New Design Patterns Tutorial Available!
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4. 🎯 Strategy Pattern

Mind Map

                   Strategy Pattern
                          |
        +-----------------+-----------------+
        |                 |                 |
    Purpose          Components         Use Cases
        |                 |                 |
   Select Algorithm  Context Class    Payment Methods
        |             Strategy Interface Sorting Algos
   At Runtime        Concrete Strategies Compression
   Interchangeable                     Navigation Routes
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Flow Diagram

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚   Context    β”‚
β”‚              β”‚
β”‚ - strategy   β”‚
β””β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”˜
       β”‚ uses
       β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚  Strategy Interfaceβ”‚
β”‚  + execute()       β”‚
β””β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
      β”‚
  ────┼────────────
  β”‚   β”‚           β”‚
  β–Ό   β–Ό           β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚Strategyβ”‚  β”‚Strategyβ”‚  β”‚Strategyβ”‚
β”‚   A    β”‚  β”‚   B    β”‚  β”‚   C    β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β””β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β””β”€β”€β”€β”€β”€β”€β”€β”€β”˜
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Python Implementation

from abc import ABC, abstractmethod

# Strategy Interface
class PaymentStrategy(ABC):
    @abstractmethod
    def pay(self, amount):
        pass

# Concrete Strategies
class CreditCardPayment(PaymentStrategy):
    def __init__(self, card_number):
        self.card_number = card_number

    def pay(self, amount):
        return f"πŸ’³ Paid ${amount} using Credit Card ending in {self.card_number[-4:]}"

class PayPalPayment(PaymentStrategy):
    def __init__(self, email):
        self.email = email

    def pay(self, amount):
        return f"πŸ…ΏοΈ Paid ${amount} using PayPal account {self.email}"

class CryptoPayment(PaymentStrategy):
    def __init__(self, wallet_address):
        self.wallet_address = wallet_address

    def pay(self, amount):
        return f"β‚Ώ Paid ${amount} using Crypto wallet {self.wallet_address[:8]}..."

# Context
class ShoppingCart:
    def __init__(self):
        self.items = []
        self.payment_strategy = None

    def add_item(self, item, price):
        self.items.append((item, price))
        print(f"Added {item}: ${price}")

    def set_payment_strategy(self, strategy):
        self.payment_strategy = strategy

    def checkout(self):
        total = sum(price for _, price in self.items)
        print(f"\nπŸ›’ Total: ${total}")

        if self.payment_strategy:
            result = self.payment_strategy.pay(total)
            print(result)
            print("βœ… Payment successful!")
        else:
            print("❌ No payment method selected")

# Usage Example
if __name__ == "__main__":
    cart = ShoppingCart()

    # Add items
    cart.add_item("Laptop", 999)
    cart.add_item("Mouse", 25)
    cart.add_item("Keyboard", 75)

    # Pay with Credit Card
    print("\n--- Payment Method 1: Credit Card ---")
    cart.set_payment_strategy(CreditCardPayment("1234-5678-9012-3456"))
    cart.checkout()

    # Change payment strategy to PayPal
    print("\n--- Payment Method 2: PayPal ---")
    cart.set_payment_strategy(PayPalPayment("user@example.com"))
    cart.checkout()

    # Change to Crypto
    print("\n--- Payment Method 3: Crypto ---")
    cart.set_payment_strategy(CryptoPayment("1A2B3C4D5E6F7G8H9I"))
    cart.checkout()
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Output:

Added Laptop: $999
Added Mouse: $25
Added Keyboard: $75

--- Payment Method 1: Credit Card ---
πŸ›’ Total: $1099
πŸ’³ Paid $1099 using Credit Card ending in 3456
βœ… Payment successful!

--- Payment Method 2: PayPal ---
πŸ›’ Total: $1099
πŸ…ΏοΈ Paid $1099 using PayPal account user@example.com
βœ… Payment successful!

--- Payment Method 3: Crypto ---
πŸ›’ Total: $1099
β‚Ώ Paid $1099 using Crypto wallet 1A2B3C4D...
βœ… Payment successful!
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5. πŸŽ€ Decorator Pattern

Mind Map

                  Decorator Pattern
                          |
        +-----------------+-----------------+
        |                 |                 |
    Purpose          Components         Use Cases
        |                 |                 |
   Add Features     Component Interface Adding Features
        |            Concrete Component Text Formatting
   Dynamically       Decorators        Coffee Orders
   Without Subclass  Wrap Objects      Middleware
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Flow Diagram

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚     Component    β”‚
β”‚   (Interface)    β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
         β”‚
    β”Œβ”€β”€β”€β”€β”΄β”€β”€β”€β”€β”
    β”‚         β”‚
    β–Ό         β–Ό
β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β” β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚Concrete β”‚ β”‚  Decorator   β”‚
β”‚Componentβ”‚ β”‚  (wraps)     β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜ β””β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”˜
                   β”‚
            β”Œβ”€β”€β”€β”€β”€β”€β”΄β”€β”€β”€β”€β”€β”€β”
            β”‚             β”‚
            β–Ό             β–Ό
      β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”  β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
      β”‚Decorator β”‚  β”‚Decorator β”‚
      β”‚    A     β”‚  β”‚    B     β”‚
      β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜  β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
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Python Implementation

from abc import ABC, abstractmethod

# Component Interface
class Coffee(ABC):
    @abstractmethod
    def cost(self):
        pass

    @abstractmethod
    def description(self):
        pass

# Concrete Component
class SimpleCoffee(Coffee):
    def cost(self):
        return 5

    def description(self):
        return "Simple Coffee"

# Decorator Base
class CoffeeDecorator(Coffee):
    def __init__(self, coffee):
        self._coffee = coffee

    def cost(self):
        return self._coffee.cost()

    def description(self):
        return self._coffee.description()

# Concrete Decorators
class MilkDecorator(CoffeeDecorator):
    def cost(self):
        return self._coffee.cost() + 2

    def description(self):
        return f"{self._coffee.description()} + Milk"

class SugarDecorator(CoffeeDecorator):
    def cost(self):
        return self._coffee.cost() + 1

    def description(self):
        return f"{self._coffee.description()} + Sugar"

class VanillaDecorator(CoffeeDecorator):
    def cost(self):
        return self._coffee.cost() + 3

    def description(self):
        return f"{self._coffee.description()} + Vanilla"

class CaramelDecorator(CoffeeDecorator):
    def cost(self):
        return self._coffee.cost() + 2.5

    def description(self):
        return f"{self._coffee.description()} + Caramel"

# Usage Example
if __name__ == "__main__":
    print("β˜• COFFEE SHOP ORDERS\n")

    # Order 1: Simple Coffee
    coffee1 = SimpleCoffee()
    print(f"Order 1: {coffee1.description()}")
    print(f"Cost: ${coffee1.cost()}\n")

    # Order 2: Coffee with Milk
    coffee2 = MilkDecorator(SimpleCoffee())
    print(f"Order 2: {coffee2.description()}")
    print(f"Cost: ${coffee2.cost()}\n")

    # Order 3: Coffee with Milk and Sugar
    coffee3 = SugarDecorator(MilkDecorator(SimpleCoffee()))
    print(f"Order 3: {coffee3.description()}")
    print(f"Cost: ${coffee3.cost()}\n")

    # Order 4: Fully Loaded Coffee
    coffee4 = CaramelDecorator(
        VanillaDecorator(
            SugarDecorator(
                MilkDecorator(SimpleCoffee())
            )
        )
    )
    print(f"Order 4: {coffee4.description()}")
    print(f"Cost: ${coffee4.cost()}\n")
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Output:

β˜• COFFEE SHOP ORDERS

Order 1: Simple Coffee
Cost: $5

Order 2: Simple Coffee + Milk
Cost: $7

Order 3: Simple Coffee + Milk + Sugar
Cost: $8

Order 4: Simple Coffee + Milk + Sugar + Vanilla + Caramel
Cost: $13.5
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πŸ“Š Design Patterns Comparison

β”Œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”
β”‚                    DESIGN PATTERN TYPES                             β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”¬β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚  CREATIONAL     β”‚   STRUCTURAL    β”‚        BEHAVIORAL               β”‚
β”‚  (How created)  β”‚   (How composed)β”‚     (How they interact)         β”‚
β”œβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”Όβ”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€
β”‚ β€’ Singleton     β”‚ β€’ Decorator     β”‚ β€’ Observer                      β”‚
β”‚ β€’ Factory       β”‚ β€’ Adapter       β”‚ β€’ Strategy                      β”‚
β”‚ β€’ Builder       β”‚ β€’ Facade        β”‚ β€’ Command                       β”‚
β”‚ β€’ Prototype     β”‚ β€’ Proxy         β”‚ β€’ State                         β”‚
β”‚ β€’ Abstract      β”‚ β€’ Bridge        β”‚ β€’ Chain of Responsibility       β”‚
β”‚   Factory       β”‚ β€’ Composite     β”‚ β€’ Template Method               β”‚
β””β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”΄β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”΄β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”€β”˜
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🎯 When to Use Which Pattern?

Problem                          β†’  Recommended Pattern
─────────────────────────────────────────────────────────────
Need only one instance           β†’  Singleton
Create objects without           β†’  Factory
  specifying exact class
Need to notify multiple          β†’  Observer
  objects of changes
Want to swap algorithms          β†’  Strategy
  at runtime
Add features without             β†’  Decorator
  modifying existing code
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πŸ’‘ Best Practices

  1. Don't Overuse: Not every problem needs a design pattern
  2. Keep It Simple: Start simple, add patterns when needed
  3. Understand the Problem: Choose patterns that fit your specific needs
  4. Combine Patterns: Patterns can work together (e.g., Singleton Factory)
  5. Document Your Choice: Explain why you chose a particular pattern

πŸš€ Conclusion

Design patterns are powerful tools that help you write:

  • βœ… Maintainable code
  • βœ… Scalable applications
  • βœ… Reusable components
  • βœ… Testable systems

Start with these 5 patterns, practice implementing them, and gradually explore more complex patterns as your needs grow!


πŸ“š Further Reading

  • Book: "Design Patterns: Elements of Reusable Object-Oriented Software" (Gang of Four)
  • Online: refactoring.guru/design-patterns
  • Practice: Try implementing these patterns in your next project!

Happy Coding! 🐍✨


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