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DesignPrinciples4All Series' Articles
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Writing Clean Code: The Importance of DRY (Don't Repeat Yourself)
Daniel Azevedo
Daniel Azevedo
Daniel Azevedo
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Sep 2
Writing Clean Code: The Importance of DRY (Don't Repeat Yourself)
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2 min read
Keep It Simple, Stupid (KISS): Why Simplicity is Key in C# Development
Daniel Azevedo
Daniel Azevedo
Daniel Azevedo
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Sep 2
Keep It Simple, Stupid (KISS): Why Simplicity is Key in C# Development
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2 min read
The Law of Demeter: Why Less is More in Object-Oriented Design
Daniel Azevedo
Daniel Azevedo
Daniel Azevedo
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Sep 12
The Law of Demeter: Why Less is More in Object-Oriented Design
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2 min read
How Object Calisthenics Helped Me Write Better C# Code
Daniel Azevedo
Daniel Azevedo
Daniel Azevedo
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Sep 12
How Object Calisthenics Helped Me Write Better C# Code
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3 min read
Contract Substitution Principle (Design by Interface)
Daniel Azevedo
Daniel Azevedo
Daniel Azevedo
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Sep 13
Contract Substitution Principle (Design by Interface)
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4 min read
Law of Demeter (Principle of Least Knowledge)
Daniel Azevedo
Daniel Azevedo
Daniel Azevedo
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Oct 6
Law of Demeter (Principle of Least Knowledge)
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3 min read
Understanding the Open/Closed Principle (OCP) from SOLID: Keep Code Flexible Yet Stable
Daniel Azevedo
Daniel Azevedo
Daniel Azevedo
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Oct 18
Understanding the Open/Closed Principle (OCP) from SOLID: Keep Code Flexible Yet Stable
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2 min read
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