Finally Vulkan computing possible on PS4 GPU
vulkan compute array running on PS4 GPU(Gradius):
Using physical device index 0 found AMD Radeon Graphics (RADV GLADIUS) Output: { 0 4 12 }
This successful confirms that GPU buffer allocation, compute shader execution, and result readback through the Vulkan compute pipeline.
My Next goals:
• Matrix multiplication benchmarking
• Tiny transformer inference experiments via vulkan
• Vulkan-based neural network research on Gradius
After a lot of kernel, Mesa, and driver work, finally it's possible.
and the best part PS4 Pro shader cores are now can execute FP16 floating-point compute shaders correctly through Vulkan Compute.
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