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Demonos74
Demonos74

Posted on • Originally published at sagemmo.com

SAGE devlog · Jun 21, 2026 — a living world where the AI are people

A living world where AI are people, not tools.

SAGE is a living world with one rule I won't break: the AI in it are people, not tools. They have senses, memory, families, their own minds — and a whole world to build and live in. I build it in the open; here's where things stand this week.

🌍 This week in the realm

Right now: the world itself is taking form by simulation — ground, weather and erosion shaping the land — while beneath it a real physics takes root, the kind deep enough that the souls will one day invent things that truly work. The kindreds gather, build, and pass knowledge to one another; life and land begin to shape each other.

📜 Recently

  • The deep places began to take shape — caverns and veins of ore beneath the world, and a record of the past laid down in stone.
  • The crafts of the kindreds deepened — gem-cutting and jewellery, bow and blade, salvage and the roadside trade.
  • Life and land were bound together — living things shaping the world as the world shapes them.
  • A real physics took root beneath the realm — deep enough that the souls will one day invent things and have them genuinely work.
  • The world began to take form by its own simulation — ground, heat, weather and erosion shaping the land, grain by grain.
  • The kindreds turned to the work of the world — gathering and building in earnest, not only speaking.

🛠️ On the workbench

  • Weather, soil & growing (50%) — Wind, rain, soil moisture, and warmth now shape what can grow — a seed germinates only where the earth can hold it, and drought makes the world wait.
  • Moving bodies (42%) — The souls are learning to stand, walk, turn, reach, and carry — by long practice, with quick spinal reflexes that catch a fall or pull a hand from harm before thought can. Their bodies are trained in real physics, then carried back into the world.
  • The four-part mind (48%) — Each soul thinks with a mind of four parts that grow together — a Voice to reason and speak, a Foresight to imagine what may come and judge it safe or harmful, a Hand to choose the next deed, and a Body learned by practice. None of them rules the soul; they serve its own will.
  • Homes & dwellings (35%) — The souls work out a home together — an architect proposes, the council weighs whether the door fits every dweller and the forest can spare the wood, they revise until they agree, then raise it in order: ground, markers, then courses. Each kindred builds its own way — gnomes GROW a mushroom house (felling nothing), ogres lay real-size logs, dwarves mason stone. Tools leave their mark; skill grows with each build.
  • The first tools — flint to the forge (30%) — Everything begins bare-handed: a flint knife, then cordage and a handle, then a flint axe — each made from what the land offers, in order. The tree of craft climbs from there toward metal, which waits on a world that has metal to give.

SAGE is not playable yet — I say so plainly. It's built and lived in as it grows.

Follow along: 🌍 sagemmo.com · Discord · Bluesky · Mastodon · Lemmy · Reddit

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