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Deniss Semjonovs
Deniss Semjonovs

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Story Points Explained: A Beginner's Complete Guide

Story Points: Complete Beginner's Guide 2025 | FreeScrumPoker Blog

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**
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Understanding the Fibonacci Sequence

                    Most agile teams use a modified Fibonacci sequence for
                    story points: 0, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, and
                    sometimes 100. Each number is approximately the sum of
                    the previous two numbers (1+2=3, 2+3=5, 3+5=8, etc.).
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Why Fibonacci Instead of Linear Numbers?

                    You might wonder: why not just use 1, 2, 3, 4, 5, 6, 7,
                    8, 9, 10? The Fibonacci sequence's expanding gaps
                    reflect a crucial truth about estimation uncertainty.




                    When work is small and well-understood (1, 2, 3 points),
                    we can estimate with reasonable precision. The
                    difference between a 2-point and 3-point story is
                    meaningful and fairly easy to identify.




                    But as stories get larger and more complex, uncertainty
                    increases exponentially, not linearly. Once you're in
                    the 13-21 point range, trying to distinguish between "14
                    points" and "15 points" is meaningless—the uncertainty
                    is too high for that level of precision.




                    The Fibonacci gaps force you to acknowledge this
                    reality. You can't agonize over whether something is a
                    "14" or "15"—those options don't exist. It's either a 13
                    or a 21. And if there's that much uncertainty, maybe the
                    story is too large and needs splitting.
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The Magic 60% Jump

                    Research shows that each Fibonacci number represents
                    approximately a 60% increase over the previous number.
                    Even as the numbers grow huge, our brains can still
                    perceive a 60% difference consistently. This makes
                    Fibonacci a sustainable scale even for large backlogs.
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Modified Fibonacci for Practicality

                    Purists note that true Fibonacci includes 1, 1, 2, 3, 5,
                    8, 13, 21, 34, 55, 89... But agile teams typically
                    modify it to: 0, 0.5, 1, 2, 3, 5, 8, 13, 20, 40, 100.
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The modifications:

                        0 points:** For truly trivial work
                        (fixing a typo, updating a config value)


                    - 
                        **0.5 points:** For very small but not
                        quite zero tasks


                    - 
                        **20 instead of 21:** Easier to work
                        with in calculations


                    - 
                        **40 and 100:** Round numbers for "way
                        too large" stories that need splitting
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How to Estimate Your First Stories

                    Starting with story points from scratch can feel
                    overwhelming. Here's a step-by-step approach for teams
                    new to this practice:
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Step 1: Select Your Baseline Story

                    Look through 10-15 recently completed or well-understood
                    tasks. Pick one that feels medium complexity—not the
                    simplest, not the hardest. This becomes your reference
                    point.




                    Assign this baseline story 5 points. (Some teams use 3
                    or 8, but 5 is most common because it sits nicely in the
                    middle of your scale.)




                    Example baseline: "As a user, I want to reset my
                    password via email so I can regain account access if I
                    forget my credentials."
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Step 2: Estimate Relative to Your Baseline

                    Now take another story and ask: "Compared to our 5-point
                    password reset story, how complex is this?"



                    - **Much simpler?** Maybe a 1 or 2

                    - **Somewhat simpler?** Probably a 3

                    - **About the same?** Also a 5

                    - 
                        **More complex?** Likely an 8 or 13


                    - 
                        **Way more complex?** Could be 21 or
                        higher (consider splitting)






                    The conversation during this comparison is more valuable
                    than the number itself. Different team members bring
                    different perspectives, and discussing why they see
                    something as more or less complex builds shared
                    understanding.
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Step 3: Use Planning Poker

                    Planning poker (also called Scrum poker) is the most
                    popular technique for collaborative estimation. Each
                    team member gets cards with Fibonacci numbers. When
                    estimating a story:



                    - 
                        Product owner reads the story and acceptance
                        criteria


                    - Team asks clarifying questions

                    - 
                        Each person privately selects a card representing
                        their estimate


                    - Everyone reveals simultaneously

                    - 
                        If estimates differ significantly, high and low
                        estimators explain their reasoning


                    - 
                        Team discusses and re-votes until reaching consensus






                    You can run planning poker sessions using
                    [free online tools, especially useful for
                    remote teams.
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Step 4: Calibrate Over Time

                    Don't expect perfect estimates from day one. As you
                    complete stories and track velocity, your understanding
                    of what constitutes a "5" or an "8" will naturally
                    calibrate. After 3-4 sprints, your estimates will be
                    significantly more accurate.
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Common Beginner Mistakes (And How to Avoid Them)

Mistake 1: Converting Points Back to Hours

                    New teams often want to establish a conversion: "1 point
                    = 4 hours." Don't do this. The moment you convert back
                    to hours, you lose all the benefits of story points.
                    Stakeholders will treat the hours as commitments, and
                    you're back to the problems that story points were meant
                    to solve.




                    Use points for planning, track velocity in points, and
                    forecast in points. Let go of hours entirely.
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                    Mistake 2: Assigning Points Based on Who's Doing the
                    Work




                    "This is a 3 if Sarah does it but an 8 if Bob does it."
                    No. Story points reflect the work itself, not the person
                    implementing it. Estimate based on team average
                    capability.




                    If there's truly a skill gap where only one person can
                    do certain work, that's a team composition problem to
                    address, not an estimation problem.
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Mistake 3: Splitting Effort Across Multiple People

                    "If this is 8 points for one person, it's 4 points if
                    two people pair on it." Story points measure work, not
                    duration. Whether one person spends 2 days or two people
                    spend 1 day each, it's still the same amount of
                    work—same complexity, same uncertainty, same effort.




                    Points don't change based on how you allocate people.
                    Your velocity accounts for team capacity naturally.
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Mistake 4: Over-Estimating to "Be Safe"

                    Padding estimates destroys velocity as a planning tool.
                    If you estimate a 3-point story as 5 "just in case," and
                    then complete it in the time a 3-point story should
                    take, your velocity inflates artificially. Future
                    planning based on this inflated velocity will be
                    inaccurate.




                    Estimate honestly. If you consistently miss estimates,
                    that data is valuable—it might indicate technical debt,
                    unclear requirements, or unrealistic sprint goals.
                    Hiding that signal with padding prevents you from
                    addressing root causes.
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                    Mistake 5: Forgetting to Include Testing, Review, and
                    Deployment




                    Story points should reflect all work needed to meet your
                    Definition of Done, including:



                    - Writing automated tests

                    - Code review

                    - Manual QA testing

                    - Documentation updates

                    - Deployment and smoke testing





                    A story isn't "done" when coding finishes—it's done when
                    it's production-ready. Your estimates should reflect
                    this full scope.
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Mistake 6: Estimating Tasks Instead of Stories

                    Some teams try to estimate individual technical tasks in
                    story points. This is backwards. You estimate
                    user stories
                    (the complete feature or capability), not the
                    implementation tasks.




                    During sprint planning, after estimating the story in
                    points, you might break it into tasks. But those tasks
                    typically don't have point estimates—you might estimate
                    tasks in hours if you need that detail, or not estimate
                    them at all.
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Story Point Ranges: What They Mean

                    Understanding typical ranges helps contextualize your
                    estimates:



                    - 
                        **0-1 points:** Trivial work. Config
                        changes, typo fixes, simple copy updates. Takes
                        minutes to an hour.


                    - 
                        **2-3 points:** Small stories.
                        Straightforward features with clear requirements and
                        minimal uncertainty. Usually completed in less than
                        a day.


                    - 
                        **5-8 points:** Medium stories. Typical
                        sprint work with moderate complexity. Some
                        uncertainty but manageable. Takes 1-3 days.


                    - 
                        **13 points:** Large story. Significant
                        complexity or uncertainty. Ideal candidate for
                        splitting but can be completed within a sprint by a
                        focused developer.


                    - 
                        **21+ points:** Too large. These should
                        almost always be split into smaller stories. If you
                        can't split it, it might need a research spike first
                        to reduce uncertainty.
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When to Split Large Stories

                    If a story is 13 points or larger, seriously consider
                    splitting it. Large stories have several problems:



                    - Higher risk of incomplete work at sprint end

                    - 
                        Delayed feedback (nothing to demo until the entire
                        story completes)


                    - 
                        Less accurate estimates (uncertainty compounds with
                        size)


                    - Harder to parallelize work across team members
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Common splitting techniques include:

                    - 
                        **Workflow steps:** Registration →
                        Verification → Profile Setup


                    - 
                        **CRUD operations:** Create → Read →
                        Update → Delete as separate stories


                    - 
                        **Business rule variations:** Simple
                        case → Complex case with edge handling


                    - 
                        **Interface types:** Web interface →
                        Mobile interface → API
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Story Points vs. Other Estimation Methods

T-Shirt Sizing

                    Some teams use T-shirt sizes (XS, S, M, L, XL) instead
                    of Fibonacci numbers. This works similarly but with less
                    granularity. T-shirt sizing is great for high-level
                    roadmap planning but less useful for sprint-level
                    sprint planning.




                    Many teams use both: T-shirt sizes for initial backlog
                    grooming, then convert to Fibonacci points for stories
                    entering upcoming sprints. Learn more about
                    when to use each method.
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Ideal Days

                    "Ideal days" estimate how many days of uninterrupted,
                    focused work a task would take. This is better than
                    actual hours but still ties estimation too closely to
                    time. Most modern teams prefer pure story points.
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No Estimates (#NoEstimates)

                    Some teams practicing continuous delivery skip
                    estimation entirely, focusing on keeping work small and
                    maintaining consistent throughput. This can work for
                    mature teams with truly consistent story sizes, but most
                    teams benefit from the planning visibility that story
                    point estimation provides.
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Tracking and Using Story Points

                    Once you start estimating in story points, you'll use
                    them for:
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Velocity Tracking

                    Sum the points for all completed stories each sprint.
                    This is your velocity. Track it over 3-5 sprints to
                    establish an average. Use that average for planning
                    future sprints.
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Sprint Planning

                    If your average velocity is 23 points, aim to commit to
                    roughly 23 points worth of stories in the next sprint.
                    Don't overcommit to 35 points hoping to go
                    faster—respect your historical data.
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Release Forecasting

                    If you have 200 points of work in your backlog and
                    average velocity of 25 points per sprint, you can
                    forecast approximately 8 sprints to completion (200 ÷ 25
                    = 8). Add some buffer for uncertainty, and you have a
                    realistic timeline.
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Getting Started: Your First Sprint

                    Ready to start using story points? Here's a 2-week
                    action plan:
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Week 1: Setup

                    - 
                        **Day 1:** Read this guide as a team.
                        Discuss any questions or concerns.


                    - 
                        **Day 2:** Select your baseline story
                        and assign it 5 points.


                    - 
                        **Day 3:** Practice estimating 10 past
                        stories relative to your baseline. Compare estimates
                        and discuss differences.


                    - 
                        **Day 4:** Choose your
                        planning poker tool
                        if working remotely.


                    - 
                        **Day 5:** Hold your first real
                        estimation session for upcoming sprint work.
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Week 2: First Sprint

                    - 
                        Complete your sprint normally, tracking which
                        stories finish.


                    - 
                        At sprint end, sum points for completed stories.
                        This is your first velocity data point.


                    - 
                        In retrospective, discuss what worked and what
                        didn't with story point estimation.


                    - 
                        Adjust your approach based on learnings and plan the
                        next sprint.






                    Don't expect perfection immediately. Estimation is a
                    skill that improves with practice. After 3-4 sprints,
                    you'll have reliable velocity data and much better
                    estimation accuracy.
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Conclusion: Points Are a Tool, Not a Goal

                    Story points exist to help teams plan more effectively
                    and deliver value more predictably. They're a tool for
                    the team, not a metric for management to measure
                    productivity.
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Remember the core principles:

                    - 
                        Points measure complexity, uncertainty, and
                        effort—not time


                    - Estimate relatively, not absolutely

                    - 
                        Use Fibonacci to acknowledge increasing uncertainty
                        at larger sizes


                    - 
                        Focus on team consensus, not individual estimates


                    - 
                        Let velocity stabilize over several sprints before
                        trusting forecasts


                    - Never compare points across teams





                    Start simple, stay consistent, and adjust based on what
                    you learn. Story points will become a natural part of
                    your team's rhythm, enabling more realistic planning and
                    better delivery predictability.




                    Want to improve your agile practices? Check out our
                        guides on
                        running effective remote estimation sessions
                        and explore more resources on the
                        Journaleus network.
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