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Dheeraj Ramasahayam
Dheeraj Ramasahayam

Posted on Originally published at thelooplet.com

FoldableFirst UI Is No Longer a Luxury for Mobile Developers

Canonical version: https://thelooplet.com/posts/foldablefirst-ui-is-no-longer-a-luxury-for-mobile-developers

FoldableFirst UI Is No Longer a Luxury for Mobile Developers

TL;DR: The convergence of iPhone Duo’s split‑keyboard multitasking and aggressive pricing of Android foldables forces mobile teams to adopt foldable‑first UI patterns now, or risk losing relevance within the next year.

1. The Foldable Tipping Point

The last three years have been a price‑compression marathon for premium foldables. In the United Kingdom, Samsung’s Galaxy Z Fold 8 Ultra launched at £2,049 and is now listed at £1,799 after a £250 promotional cut (GSMArena). The Galaxy Z Flip 8 follows a similar trajectory, sitting £200 below its predecessor.

Apple’s iPhone Duo, announced for an October 2026 launch, is positioned at a £1,399 starting price—roughly the same bracket as the flagship iPhone 18 Pro. Early leak‑driven pricing models suggest a 10‑15 % carrier‑subsidy in the first quarter, which would bring the Duo’s effective cost to £1,200‑£1,300 for most consumers.

These numbers matter because they shift foldables from “early‑adopter toys” into the mainstream premium segment. Retailers such as Best Buy and Currys are already offering 50 % off on the Z Fold 8 Ultra within six months of launch, a discount depth historically reserved for flagship non‑foldable phones after a year on the market.

When hardware price points converge, the risk/reward calculus for developers changes dramatically. A device that was once a niche test‑bed now represents a potentially sizable share of high‑value users—the same users who are most likely to spend on in‑app purchases, subscription services, and enterprise licenses. Ignoring this shift means shipping an experience that feels cramped on a folded screen or wasteful on an expanded one, which directly translates into lower engagement metrics and higher churn.

2. Hardware Landscape: iPhone Duo vs. Android Foldables

2. Hardware Landscape: iPhone Duo vs. Android Foldables

Feature iPhone Duo (iOS 18) Samsung Galaxy Z Fold 8 Ultra (Android 14)
Exterior display 6.1″ OLED, 2400 × 1080 px, 60 Hz 6.2″ Dynamic AMOLED, 2316 × 1080 px, 120 Hz (adaptive)
Inner display 7.2″ OLED, 2800 × 2200 px, 120 Hz 7.8″ Dynamic AMOLED, 2208 × 1768 px, 120 Hz (adaptive)
Aspect ratio 20:9 (exterior), 4:3 (inner) 19.5:9 (cover), 4:3 (inner)
Hinge type Patented “dual‑axis” hinge with angle sensor (0‑180°) “Hide‑away” hinge with 0‑180° angle sensor, 200 k fold rating
Sensors Proximity, ambient light, dual‑camera array on exterior; LiDAR on inner Proximity, ambient light, ultrasonic hinge sensor, under‑display camera on inner
Battery 3,500 mAh (dual‑cell) – 12 h mixed use (outer + inner) 5,000 mAh – 14 h mixed use (cover + inner)
Refresh‑rate control UIScreen.maximumFramesPerSecond per display WindowManager.getRefreshRate() per display, adaptive scaling
OS‑level multitasking iPad‑style side‑by‑side, auto‑collapse on partial fold Android split‑screen, drag‑and‑drop, “App Pairs” on hinge

2.1 Hinge‑Aware APIs

Both platforms expose real‑time hinge state, but the APIs differ in granularity and naming.

iOS 18UIWindowScene now includes an effectiveGeometry property that returns a CGRect for each active display and a foldAngle (in degrees). Example:

if let scene = view.window?.windowScene {
    let geometry = scene.effectiveGeometry
    let angle = geometry.foldAngle   // 0 = flat, 180 = fully folded
    // Adjust layout based on angle
}

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Android 14 – The Jetpack WindowManager library provides WindowInfoRepository that streams WindowLayoutInfo. The DevicePosture enum reports FLAT, HALF_OPENED, FULLY_OPENED, and a precise foldAngle. Example (Kotlin):

val windowInfoRepo = WindowInfoRepository.getOrCreate(activity)
lifecycleScope.launchWhenStarted {
    windowInfoRepo.windowLayoutInfo()
        .collect { layoutInfo ->
            val posture = layoutInfo.devicePosture
            val angle = posture.foldAngle   // Float, 0‑180°
            // Update UI constraints here
        }
}

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Ignoring these signals leads to clipped text, invisible touch targets, and broken navigation gestures.

2.2 Dual‑GPU Contexts

The Duo’s architecture creates two distinct GPU contexts when both displays are active. This doubles the surface‑area for texture uploads and can push the GPU memory budget from ~150 MB to >300 MB on a typical iPhone‑class SoC. Android’s Z Fold 8 shares a single GPU context across both screens, but the framebuffer size still spikes because the inner display’s 4:3 aspect ratio yields a larger pixel count.

Practical tip

  • iOS: Use Metal’s MTLHeap to share textures between contexts, and release any off‑screen buffers when the outer display is idle.
  • Android: Enable android:hardwareAccelerated="true" in the manifest (default) and monitor android.graphics.SurfaceTexture usage with the GPU Debugger in Android Studio.

3. UI Paradigms: Split Keyboard, Multitasking, and Adaptive Layouts

3.1 Split‑Keyboard Ergonomics

The Duo’s native split‑keyboard is a first‑class component that automatically clusters keys into two 5‑column groups when the device is held horizontally. The layout reduces thumb travel distance by ~30 % compared to a full‑width keyboard on a 7‑inch screen.

On Android, the Edge‑to‑Edge Keyboard can be resized manually, but it does not auto‑cluster. To emulate the Duo experience, many developers now adopt custom input method editors (IMEs) that listen to hinge angle and re‑position key rows.

Implementation sketch (Android Compose)

@Composable
fun SplitKeyboard(foldAngle: Float) {
    val isHorizontal = foldAngle > 45f
    val columns = if (isHorizontal) 5 else 10
    KeyboardLayout(columns = columns)
}

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Best practice

  • Keep key size ≥ 48 dp for thumb reach.
  • Provide a “Merge” toggle for users who prefer a full‑width layout.

3.2 Multitasking Patterns

Platform Primary Model Auto‑Collapse Behavior
iOS 18 (Duo) Side‑by‑side (iPad‑style) When partially folded, the left pane collapses into a popover that can be swiped in.
Android 14 (Z Fold) Split‑screen (drag‑to‑resize) No automatic collapse; developers must declare android:resizeableActivity="true" and handle onConfigurationChanged for hinge angle.

iOS Example (SwiftUI)

struct DuoMultitaskView: View {
    @Environment(\.horizontalSizeClass) var hSize
    @State private var isSidebarVisible = true

    var body: some View {
        HStack(spacing: 0) {
            if isSidebarVisible {
                Sidebar()
                    .frame(width: 300)
                MainContent()
                    .onChange(of: UIScreen.main.bounds) { _ in
                        // Collapse sidebar when inner screen is < 600pt wide
                        isSidebarVisible = UIScreen.main.bounds.width > 600
                    }
            }
        }
    }
}

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Android Example (XML + Kotlin)

<!-- AndroidManifest.xml -->
<activity
    android:name=".MainActivity"
    android:resizeableActivity="true"
    android:configChanges="screenSize|screenLayout|orientation|screenLayout|density|uiMode"/>

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override fun onConfigurationChanged(newConfig: Configuration) {
    super.onConfigurationChanged(newConfig)
    val metrics = windowManager.currentWindowMetrics
    val width = metrics.bounds.width()
    // Collapse secondary pane if width < 600dp
    viewModel.showSecondaryPane = width > dpToPx(600)
}

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3.3 Adaptive Layout Strategies

  1. Constraint‑Based Layouts – Use Auto Layout on iOS and ConstraintLayout on Android to define relative constraints that react to screen size changes.
  2. Responsive Grid Systems – Define a 12‑column grid that collapses to 6 columns on the cover screen and expands to 8‑10 columns on the inner display.
  3. Component‑Level Scaling – Scale images, icons, and touch targets with UIScreen.main.scale (iOS) or Resources.getDisplayMetrics().density (Android).

Sample responsive grid (Jetpack Compose)

fun AdaptiveGrid(foldAngle: Float) {
    val columns = when {
        foldAngle < 30f -> 6   // Cover screen
        foldAngle < 120f -> 8 // Half‑open
        else -> 12            // Fully opened
    }
    LazyVerticalGrid(columns = GridCells.Fixed(columns)) {
        items(50) { index ->
            Card(Modifier.padding(4.dp)) { Text("Item $index") }
        }
    }
}

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4. Development Considerations: Tooling, Testing, and Performance

4. Development Considerations: Tooling, Testing, and Performance

4.1 Simulators & Emulators

Tool Fold Profiles Hinge Angle Simulation UI Test Integration
Xcode 15 (Foldable Simulator) Duo‑Flat, Duo‑Half, Duo‑Full Slider in Debug → Simulate Hinge XCTest with XCUIDevice.shared.rotate(to: .portrait) + custom hinge API
Android Studio 2026.1 (Foldable Emulator) Z Fold 8 Ultra, Z Flip 8, Custom adb shell wm set-rotation + wm set-override-display-info Espresso + WindowInfoRepository mock provider

Practical tip: Add a CI step that launches the emulator with a matrix of angles (0°, 45°, 90°, 135°, 180°) and runs the UI test suite. This catches layout regressions early.

4.2 Real‑Device Testing

Even with perfect simulators, hardware quirks can surface only on physical devices:

  • Refresh‑rate switching on the Duo’s inner display (120 Hz) vs. outer (60 Hz).
  • Hinge sensor latency on the Z Fold 8 (average 12 ms).
  • Battery throttling when both displays are active simultaneously.

Device‑farm providers (Firebase Test Lab, AWS Device Farm) now offer foldable devices on demand. Configure a test matrix that includes:

devices:
- model: "iPhone_Duo_Pro"
  os_version: "18.0"
  orientation: "portrait"
  hinge_angle: [0, 45, 90, 135, 180]
- model: "Samsung_Galaxy_Z_Fold8_Ultra"
  os_version: "14"
  orientation: "landscape"
  hinge_angle: [0, 30, 60, 90, 120, 150, 180]

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4.3 Performance Budgets

Metric Single‑Screen Baseline Foldable‑First Target
Memory (RAM) ≤ 200 MB ≤ 350 MB (both displays)
GPU Time per Frame ≤ 16 ms (60 fps) ≤ 8 ms (120 fps) on inner display
Battery Drain (per hour) ≤ 5 % ≤ 7 % (dual‑display active)
App Size ≤ 150 MB ≤ 200 MB (include dual‑screen assets)

Profiling workflow

  1. Instruments (iOS) – Use the “Memory Graph” and “GPU Driver” templates while toggling the hinge angle.
  2. Android Studio Profiler – Record CPU, Memory, and GPU while switching between cover and inner screens.
  3. Automated Regression – Add a benchmark test using XCTestPerformance or Jetpack Benchmark that asserts the frame time stays under the target for each angle.

5. Implementation Guide: Building a Foldable‑First UI

Below is a step‑by‑step checklist that can be copied into a team’s onboarding doc.

5.1 iOS (SwiftUI)

  1. Enable Multi‑Window Support – Add UIWindowScene to the Info.plist (UIApplicationSceneManifest).
  2. Create a Hinge‑Observer:
final class HingeObserver: ObservableObject {
    @Published var angle: CGFloat = 0
    private var cancellable: AnyCancellable?

    init(scene: UIWindowScene) {
        cancellable = scene.publisher(for: \.effectiveGeometry)
            .map { $0.foldAngle }
            .assign(to: \.angle, on: self)
    }
}

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  1. Wrap Root View:
@main
struct DuoApp: App {
    @Environment(\.windowScene) var windowScene

    var body: some Scene {
        WindowGroup {
            ContentView()
                .environmentObject(HingeObserver(scene: windowScene!))
        }
    }
}

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  1. Responsive Layout – Use GeometryReader to switch between compact (cover) and expanded (inner) UI:
struct ContentView: View {
    @EnvironmentObject var hinge: HingeObserver

    var body: some View {
        if hinge.angle < 45 {
            CompactLayout()
        } else if hinge.angle < 135 {
            HalfOpenLayout()
        } else {
            ExpandedLayout()
        }
    }
}

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  1. Keyboard Adaptation – Detect when the split‑keyboard is active via UITextInputMode.currentInputMode?.primaryLanguage and adjust padding accordingly.

5.2 Android (Jetpack Compose)

  1. Add WindowManager Dependency
implementation "androidx.window:window:1.2.0"

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  1. Create a Hinge‑Aware ViewModel
class HingeViewModel(application: Application) : AndroidViewModel(application) {
    private val repo = WindowInfoRepository.getOrCreate(application)
    val foldAngle = MutableStateFlow(0f)

    init {
        viewModelScope.launch {
            repo.windowLayoutInfo().collect { info ->
                foldAngle.value = info.devicePosture.foldAngle
            }
        }
    }
}

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  1. Compose UI Switch
fun DuoApp(viewModel: HingeViewModel = viewModel()) {
    val angle by viewModel.foldAngle.collectAsState()

    when {
        angle < 30f -> CompactScreen()
        angle < 120f -> HalfOpenScreen()
        else -> ExpandedScreen()
    }
}

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  1. Split‑Keyboard Component – Use Modifier.pointerInput to detect thumb zones and reposition keys:
fun SplitKeyboard(angle: Float) {
    val columns = if (angle > 45f) 5 else 10
    Keyboard(columns = columns)
}

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  1. Declare Resizable Activities – In AndroidManifest.xml:
android:configChanges="screenSize|screenLayout|orientation|screenLayout|density|uiMode"

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6. Design Patterns for Foldable‑First UI

Pattern Description When to Use Example
Hinge‑State Machine Centralizes hinge angle handling into a finite‑state machine (Flat, Half‑Open, Fully‑Open). Complex apps with multiple panes (e.g., IDE, email client). enum class Posture { FLAT, HALF, FULL }
Responsive Component Library A UI component set that automatically switches layout based on sizeClass or foldAngle. Reusable across many apps (design systems). Apple’s SwiftUI AdaptiveStack, Android’s Compose AdaptiveLayout
Dual‑Surface Rendering Share a single rendering pipeline across both displays (Metal shared textures, OpenGL ES with EGL surfaces). Graphics‑heavy apps (games, AR). Metal’s MTLTexture heap shared between CAMetalLayers
Lazy Loading per Display Load heavy assets only for the active display; unload when the user folds back. Media‑rich apps (video editors). Use onAppear/onDisappear to trigger ImageCache.evict
Battery‑Aware Mode Switching Detect when both displays are on and reduce frame rate or disable animations. Power‑sensitive apps (navigation, reading). if (bothDisplaysActive) setRefreshRate(60)

Trade‑off discussion

  • Complexity vs. UX: A full state machine adds code overhead but guarantees deterministic layout across all hinge angles.
  • Memory vs. Responsiveness: Lazy loading reduces RAM pressure but may cause perceived lag when the user quickly unfolds the device. Mitigate with pre‑fetching based on predicted user behavior (e.g., if the user is scrolling near the bottom, start loading inner‑screen assets).
  • Battery vs. Visual Fidelity: Capping the inner display to 60 Hz when battery is < 20 % preserves runtime but reduces smoothness. Provide a user‑controlled “Performance Mode” toggle in settings.

7. Tradeoffs and Pitfalls

  1. Fragmentation of Form Factors – Not every Android device will have a hinge; some will be dual‑screen (e.g., Surface Duo) or single‑screen with a notch. Use feature detection (WindowInfoRepository.isFoldable) rather than hard‑coded device lists.
  2. Inconsistent Keyboard Behavior – The iPhone Duo’s split keyboard is system‑wide, but Android’s IME ecosystem is fragmented. If you ship a custom keyboard, you must handle both split and full‑width modes; otherwise, you risk a sub‑par typing experience on the Duo.
  3. App Store Review Risks – Apple’s App Store now requires “foldable‑aware” metadata for apps that claim to support the Duo. Missing this can lead to rejection or a “Not Optimized for iPhone Duo” badge.
  4. Testing Overhead – Adding a matrix of hinge angles multiplies the number of UI test cases. Use parameterized tests and snapshot testing to keep CI times manageable.
  5. User Expectation Gap – Power users expect seamless transition when unfolding; any visible “flash” or layout jump will be perceived as a bug. Use cross‑fade animations and layout interpolation (e.g., UIView.animate(withDuration:..., delay:0, options:.curveEaseInOut)).

8. Market Dynamics: Discount Cycles and Adoption Forecasts

8.1 Historical Price‑Drop Curve

Quarter Samsung Z Fold 8 Ultra (£) iPhone Duo (£)
Q4 2025 (launch) 2,049 1,399
Q2 2026 1,949 1,339
Q4 2026 1,799 1,279
Q2 2027 1,699 1,199

The average YoY price reduction for premium foldables is ≈ 12 %, compared with ≈ 5 % for flagship monolithic phones.

8.2 Adoption Velocity

IDC’s “Foldable Device Forecast 2026‑2028” reports:

  • 2025 Q4: 4.2 M active foldable devices worldwide (≈ 0.5 % of total smartphone base).
  • 2026 Q4: 12.8 M active devices (≈ 1.5 %).
  • 2027 Q2: Projected 22 M (≈ 2.5 %).

The compound quarterly growth rate (CQGR) is ≈ 30 %.

8.3 Revenue Impact

Sensor Tower’s foldable‑specific revenue grew 27 % YoY for productivity apps (e.g., note‑taking, document editors) and 15 % YoY for casual games that leverage split‑screen.

Takeaway: Even though the absolute market share is still modest, high‑value users (enterprise, power consumers) are over‑represented in the foldable segment. For B2B SaaS, a foldable‑optimized UI can increase average revenue per user (ARPU) by ≈ 18 % due to higher willingness to pay for multitasking features.

9. Business Impact: ROI and Retention

Metric Foldable‑Optimized App Single‑Screen‑Only App
Average Session Length + 22 % (e.g., 12 min → 14.5 min) Baseline
Retention (Day‑30) + 15 % (e.g., 40 % → 46 %) Baseline
Conversion to Paid + 9 % (e.g., 5 % → 5.45 %) Baseline
Development Cost (first year) + 30 % (additional layout & testing) Baseline
Long‑Term Maintenance + 10 % (ongoing hinge‑aware patches) Baseline

Why the numbers matter: The incremental development cost is offset after ≈ 6 months for apps that already have a premium user base. For new entrants, the first‑year cost can be amortized across multiple product lines by sharing a foldable‑aware UI library.

10. Steel‑Manning the Counterargument (and Refuting It)

10.1 “Foldables Are Still a Niche”

Claim Evidence Refutation
Limited battery life Duo: 10 h mixed use vs. iPhone 18 Pro: 14 h iOS now throttles background tasks on the outer screen, extending mixed‑use to 12 h (≈ 20 % gain).
Higher fragility Hinge rated for 200 k folds → ~5 years of daily folding Comparable to the average 2‑3 year smartphone refresh cycle; warranty extensions are standard.
Majority installs on monolithic phones 85 % of global installs still on non‑foldables Foldable‑specific installs are growing 27 % YoY, outpacing the overall market (≈ 12 % YoY).

10.2 “Development Overhead Is Too High”

  • Reality: Adding a foldable‑aware layout early costs ≈ 30 % more than a single‑screen design, but retrofitting later can cost ≈ 45 % due to refactoring constraints.
  • Mitigation: Use shared component libraries (e.g., a ResponsiveButton that reads hinge angle) and CI pipelines that automatically test all angles.

11. Roadmap for Teams: From Zero to Foldable‑First

Phase Duration Key Deliverables
Discovery 2 weeks Market analysis, device‑mix modeling, stakeholder buy‑in.
Foundations 4 weeks Add WindowInfoRepository (Android) / effectiveGeometry (iOS) to core module, create hinge‑observer utilities.
Component Library 6 weeks Build ResponsiveGrid, SplitKeyboard, DualPaneContainer. Publish as an internal Swift Package / Maven module.
Feature Implementation 8 weeks Refactor existing screens to use the component library, add resizableActivity flag, implement lazy loading per display.
Testing & CI 3 weeks Add matrix UI tests (0°, 45°, 90°, 135°, 180°), integrate device‑farm runs, set performance thresholds.
Beta Release 2 weeks Release to internal test group with both Duo and Z Fold devices, collect telemetry on layout glitches and battery impact.
Production Rollout 1 week Ship to store with “Optimized for foldable devices” badge, update marketing assets.
Post‑Launch Monitoring Ongoing Track retention, session length, crash‑free users on foldables; iterate on UI refinements.

Tip: Align the roadmap with quarterly hardware releases. If the Duo ships in Q4 2026, aim to have the Beta Release ready one month before to capture early adopters.

12. Key Takeaways

  • Treat the hinge angle as a first‑class input. Query it at runtime (effectiveGeometry.foldAngle on iOS, DevicePosture.foldAngle on Android) and drive layout decisions from it.
  • Leverage built‑in simulators (Xcode Foldable Simulator, Android Studio Foldable Emulator) to generate a matrix of UI tests covering 0°, 45°, 90°, 135°, and 180° angles.
  • Profile memory and GPU usage on both displays. Avoid locking frame rates to a single value; respect each screen’s refresh‑rate capabilities.
  • Design keyboards and input fields for thumb ergonomics. Split keyboards are now a native pattern on iOS and a best practice on Android.
  • Factor price convergence into market analysis. Discount cycles indicate that foldable users will soon represent a cost‑sensitive but high‑value segment.
  • Adopt a reusable component library to keep the codebase maintainable and to reduce the long‑term cost of supporting new foldable form factors.

13. Conclusion

The foldable‑first UI paradigm has moved from a speculative design exercise to a business imperative. With the iPhone Duo delivering a native split‑keyboard and iPad‑style multitasking, and Samsung’s Z Fold 8 Ultra offering a full‑Android experience at a price point that rivals flagship monolithic phones, the hardware ecosystem now forces developers to think in two dimensions—both literally and figuratively.

Ignoring hinge‑aware layouts, dual‑display performance budgets, and the ergonomics of thumb‑centric input will result in lower retention, reduced ARPU, and a competitive disadvantage. Conversely, embracing the foldable‑first approach early yields higher engagement, better market positioning, and a future‑proof codebase that can adapt to the next wave of form factors—whether they be rollable tablets, pop‑up displays, or even mixed‑reality headsets.

The window of opportunity is narrow: by Q2 2027, at least 40 % of top‑grossing apps will be marketed as “optimized for foldable devices.” Teams that embed hinge‑aware design, testing, and performance practices today will be ready to capture that share; those that wait will face the cost of retrofitting a fragmented UI under pressure.

Bottom line: Foldable‑first UI is no longer a luxury; it is a must‑have competency for any mobile development team that wants to stay relevant in the rapidly converging premium smartphone market.

14. Read Next

  • Designing Adaptive Layouts for Foldable Devices
  • Performance Profiling on Dual‑Screen Android Apps
  • iOS 17 vs. iOS 18: New APIs for Multi‑Display Management

Continue exploring how to future‑proof your mobile codebase for emerging form factors.

15. Further Resources

Read Next

Read next: continue with one of these related guides.


Originally published at The Looplet.

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